[RELEASE] Sheeps DAYZ SA Repack

Yay or Nay


  • Total voters
    21
Script/Addon Credits
Below is a list of scripts/codebases/githubs/etc used to make this repack, credits are added if available for each script repack

Original Custom Mission (and base for repack)
Created:
DaOne
Twitter: @DuhOneZ
YouTube: https://www.youtube.com/channel/UCfTYjQEiTvJcUz-HAtg8rUQ
GitHUB: https://github.com/Da0ne/DZMods
Credits:
Sen(zalexki)KillScore system https://github.com/zalexki

DayZ-BlackRavenDM
Created: zalexki
GitHUB: https://github.com/zalexki/DayZ-BlackRavenDM

Arkensor/DayZCommunityOfflineMode
Created:
Arkensor
GitHUB: https://github.com/Arkensor/DayZCommunityOfflineMode
Credits:
DuhOneZ - Code snippets
Watchman - Documentation
gallexme - Suggestion for the mission based version
DannyDog - Code snippets, Object Editor and Updated camera tools
n8m4re - Code: SaveManager
wriley - Code snippets beards
Jacob_Mango - Added key to toggle "Aimgate"

Airdrop
Created:
mov3ax
GitHUB: https://github.com/mov3ax/airdrop#setup
Credits:
i_kolobov - Documentation and Code snippets
Arkensor - Code snippets
FIDOv - Documentation
Revelin - Code snippets​
Hi,

With the new experimental update 7 desember, Arkensor/DayZCommunityOfflineMode crashes.

Temporally solution:
Comment line 17 #include "$CurrentDir:missions\\DayZCommunityOfflineMode.ChernarusPlus\\core\\modules\\ComEditor\\gui\\WeatherMenu.c"

On C:\Program Files (x86)\Steam\steamapps\common\DayZ\Missions\DayZCommunityOfflineMode.ChernarusPlus\core\modules\ComEditor\module.c
 
Hello Mr Sheep, I am having an issue with getting the server started with this mod.

https://gyazo.com/790760d378c3e010d5b5302bb5154c11

This is what I am experiencing.

here is my line 89

https://gyazo.com/3136b7eea8d60eb2a2dc6ff54bd0076a

Thanks for your help
Hi elocow,

I think if you have the last update of Dayz, maybe developers changed some name functions and like the weather module crash on Arkensor/DayZCommunityOfflineMode, the same is happening with this mod. "AttachEventHandler" funcion name changed i think.

The solution is to find this change and rename the function with the new name, or maybe change all code and is more complicated.

Wait developers of the mod to update this code changes...
 
Comment it out and the server will start.
you have the same code in your config as i have in mine and mine are working fine which is a weird issue to have
Just comment it out and the server will start. I haven’t tested it with hoards turned on as I keep mine off anyways. Seems like that line just adds possible loot drops on dead zeads.. could be wrong.
 
Just a thought this repack is the first release of these tools, I'm running a newer version from da0ne but pre @mod could be why my hordes work
 
Hi elocow,

I think if you have the last update of Dayz, maybe developers changed some name functions and like the weather module crash on Arkensor/DayZCommunityOfflineMode, the same is happening with this mod. "AttachEventHandler" funcion name changed i think.

The solution is to find this change and rename the function with the new name, or maybe change all code and is more complicated.

Wait developers of the mod to update this code changes...
any news on the "AttachEventHandler" new function name? thanks.
 
any news on the "AttachEventHandler" new function name? thanks.
That function hasn't worked in awhile, and was scraped in the original project. /shrugs


no new repack will be made as most developers forbid altering or using there code from the steam workshop or even packaging it with other mods.....great way to kill the mod community...im so over all this shit that has become dayz.
I guess, I am glad you reformatted my Infected Horde code into something? #Edit: This was even older code than I thought, scratch the previous statement.
If you ever need help, reach out. Best of luck. GravityWolf#6981
 
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