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//if (dayzDebug) then {
//Debug Info
_headShots = player getVariable["headShots",0];
_kills = player getVariable["zombieKills",0];
_killsH = player getVariable["humanKills",0];
_killsB = player getVariable["banditKills",0];
_humanity = player getVariable["humanity",0];
_zombies = count entities "zZombie_Base";
_zombiesA = {alive _x} count entities "zZombie_Base";
_days = dayz_currentDay;
//<t size='2' font='Bitstream'>%14<br /><br /></t>
//<t size='1' font='Bitstream' align='left'>Day: </t><t size='1' font='Bitstream' align='right' >%17</t>
hintSilent parseText format["
<t size='1' font='Bitstream' align='left' >Blood: </t><t size='1' font='Bitstream' align='right' >%4</t>
<t size='1' font='Bitstream' align='left' ><br />Humanity: </t><t size='1' font='Bitstream' align='right' >%11</t>
<t size='1' font='Bitstream' align='left' ><br />Temperatur: </t><t size='1' font='Bitstream' align='right' >%5<br /></t>
<t size='1' font='Bitstream' align='left' ><br />Headshots: </t><t size='1' font='Bitstream' align='right' >%2<br /></t>
<t size='1' font='Bitstream' align='left' ><br />Survivors killed: </t><t size='1' font='Bitstream' align='right' >%10</t>
<t size='1' font='Bitstream' align='left' ><br />Bandits Killed: </t><t size='1' font='Bitstream' align='right' >%12</t>
<t size='1' font='Bitstream' align='left' ><br />Zombies Killed: </t><t size='1' font='Bitstream' align='right' >%1<br /><br /></t>
<t size='1' font='Bitstream' color='#999999' align='center' >Zombies (alive/total): %15/%08<br /></t>
<t size='1' font='Bitstream' color='#FF0000' align='center' >%16</t>
",_kills,_headShots,_speed,r_player_blood,round(dayz_temperatur),r_player_infected,dayz_inside,_zombies,_lastSave,_killsH, round(_humanity), _killsB,_freeTarget,dayz_playerName,_zombiesA,_combatInfo,_days];
//};
[player,4,true,(getPosATL player)] spawn player_alertZombies;
/*
Die UID's findest du in der MYSQL Datenbank unter player_data.
*/
if ((getPlayerUID player) in ["######","######"]) then
{
hintSilent parseText format ["
<t size='0.95' font='Bitstream' align='left' >[%18]</t><t size='0.95' font='Bitstream' align='right'>[FPS: %10]</t><br/>
<t size='0.95' font='Bitstream' align='center' color='#FFBF00'>Survived %7 Days</t><br/>
<t size='0.95' font='Bitstream' align='left' >Players: %8</t><t size='0.95 'font='Bitstream' align='right'>Within 500m: %11</t><br/>
<t size='0.95' font='Bitstream' align='left' >Vehicles:</t><t size='0.95' font='Bitstream'align='right'>%13(%14)</t><br/>
<t size='0.95' font='Bitstream' align='left'>Air: %16</t><t size='0.95' font='Bitstream'align='right'>Sea: %23</t><br/>
<t size='0.95' font='Bitstream' align='left' >All Bikes: %15</t><t size='0.95' font='Bitstream'align='right'>Cars: %17</t><br/>
<t size='0.95' font='Bitstream' align='left' >Zombies (alive/total): </t><t size='0.95' font='Bitstream' align='right'>%20(%19)</t><br/>
<t size='0.95' font='Bitstream' align='left' color='#FFBF00'>Zombies Killed: </t><t size='0.95' font='Bitstream' align='right'>%2</t><br/>
<t size='0.95' font='Bitstream' align='left' color='#FFBF00'>Headshots: </t><t size='0.95' font='Bitstream' align='right'>%3</t><br/>
<t size='0.95' font='Bitstream' align='left' color='#FFBF00'>Murders: </t><t size='0.95' font='Bitstream' align='right'>%4</t><br/>
<t size='0.95' font='Bitstream' align='left' color='#FFBF00'>Bandits Killed: </t><t size='0.95' font='Bitstream' align='right'>%5</t><br/>
<t size='0.95' font='Bitstream' align='left' color='#FFBF00'>Humanity: </t><t size='0.95' font='Bitstream' align='right'>%6</t><br/>
<t size='0.95' font='Bitstream' align='left' color='#FFBF00'>Blood: </t><t size='0.95' font='Bitstream' align='right'>%9</t><br/>
<t size='0.95' font='Bitstream' align='left' >GPS: %22</t><t size='0.95' font='Bitstream' align='right'>DIR: %24</t><br/>
<t size='0.95'font='Bitstream'align='center' >%21</t><br/>",
(name player),
(player getVariable['zombieKills', 0]),
(player getVariable['headShots', 0]),
(player getVariable['humanKills', 0]),
(player getVariable['banditKills', 0]),
(player getVariable['humanity', 0]),
(dayz_skilllevel),
(count playableUnits),
r_player_blood,
(round diag_fps),
(({isPlayer _x} count (getPos vehicle player nearEntities [["AllVehicles"], 500]))-1),
viewdistance,
(count([6800, 9200, 0] nearEntities [["StaticWeapon","Car","Motorcycle","Tank","Air","Ship"],25000])),
count vehicles,
(count([6800, 9200, 0] nearEntities [["Motorcycle"],25000])),
(count([6800, 9200, 0] nearEntities [["Air"],25000])),
(count([6800, 9200, 0] nearEntities [["Car"],25000])),
(gettext (configFile >> 'CfgVehicles' >> (typeof vehicle player) >> 'displayName')),
(count entities "zZombie_Base"),
({alive _x} count entities "zZombie_Base"),
(getPosASL player),
(mapGridPosition getPos player),
(count([6800, 9200, 0] nearEntities [["Ship"],25000])),
(round(getDir player))
];
}else
{
hintSilent parseText format ["
<t size='1' font='Bitstream' color='#5882FA'>%1</t><br/><br/>
<t size='1' font='Bitstream' color='#5882FA'>Survived %2 Days</t><br/><br/>
<t size='1' font='Bitstream' align='left'>Murders: </t><t size='1' font='Bitstream' align='right'>%3</t><br/>
<t size='1' font='Bitstream' align='left'>Headshots: </t><t size='1' font='Bitstream' align='right'>%4</t><br/>
<t size='1' font='Bitstream' align='left'>Bandits Killed: </t><t size='1' font='Bitstream' align='right'>%5</t><br/>
<t size='1' font='Bitstream' align='left'>Zombies Killed: </t><t size='1' font='Bitstream' align='right'>%6</t><br/>
<t size='1' font='Bitstream' align='left'>Zombie Count: </t><t size='1' font='Bitstream' align='right'>%7</t><br/>
<t size='1' font='Bitstream' align='left'>Blood: </t><t size='1' font='Bitstream' align='right'>%8</t><br/>
<t size='1' font='Bitstream'align='left'>Vehicles:</t><t size='1' font='Bitstream'align='right'>%9</t><br/>
<t size='1' font='Bitstream' align='left'>Humanity: </t><t size='1' font='Bitstream' align='right'>%10</t><br/><br/>
<t size='1' font='Bitstream' color='#E41B17'>FPS: %11</t><br/>",
(name player),
(dayz_skilllevel),
(player getVariable['humanKills', 0]),
(player getVariable['headShots', 0]),
(player getVariable['banditKills', 0]),
(player getVariable['zombieKills', 0]),
({alive _x} count entities "zZombie_Base"),
(r_player_blood),
(count([6800, 9200, 0] nearEntities [["Car","Motorcycle","Air","Ship","LandVehicle"],16000])),
(player getVariable['humanity', 0]),
(round diag_FPS)
];
};
Noch besser
Code:[player,4,true,(getPosATL player)] spawn player_alertZombies; /* Die UID's findest du in der MYSQL Datenbank unter player_data. */ if ((getPlayerUID player) in ["######","######"]) then { hintSilent parseText format [" <t size='0.95' font='Bitstream' align='left' >[%18]</t><t size='0.95' font='Bitstream' align='right'>[FPS: %10]</t><br/> <t size='0.95' font='Bitstream' align='center' color='#FFBF00'>Survived %7 Days</t><br/> <t size='0.95' font='Bitstream' align='left' >Players: %8</t><t size='0.95 'font='Bitstream' align='right'>Within 500m: %11</t><br/> <t size='0.95' font='Bitstream' align='left' >Vehicles:</t><t size='0.95' font='Bitstream'align='right'>%13(%14)</t><br/> <t size='0.95' font='Bitstream' align='left'>Air: %16</t><t size='0.95' font='Bitstream'align='right'>Sea: %23</t><br/> <t size='0.95' font='Bitstream' align='left' >All Bikes: %15</t><t size='0.95' font='Bitstream'align='right'>Cars: %17</t><br/> <t size='0.95' font='Bitstream' align='left' >Zombies (alive/total): </t><t size='0.95' font='Bitstream' align='right'>%20(%19)</t><br/> <t size='0.95' font='Bitstream' align='left' color='#FFBF00'>Zombies Killed: </t><t size='0.95' font='Bitstream' align='right'>%2</t><br/> <t size='0.95' font='Bitstream' align='left' color='#FFBF00'>Headshots: </t><t size='0.95' font='Bitstream' align='right'>%3</t><br/> <t size='0.95' font='Bitstream' align='left' color='#FFBF00'>Murders: </t><t size='0.95' font='Bitstream' align='right'>%4</t><br/> <t size='0.95' font='Bitstream' align='left' color='#FFBF00'>Bandits Killed: </t><t size='0.95' font='Bitstream' align='right'>%5</t><br/> <t size='0.95' font='Bitstream' align='left' color='#FFBF00'>Humanity: </t><t size='0.95' font='Bitstream' align='right'>%6</t><br/> <t size='0.95' font='Bitstream' align='left' color='#FFBF00'>Blood: </t><t size='0.95' font='Bitstream' align='right'>%9</t><br/> <t size='0.95' font='Bitstream' align='left' >GPS: %22</t><t size='0.95' font='Bitstream' align='right'>DIR: %24</t><br/> <t size='0.95'font='Bitstream'align='center' >%21</t><br/>", (name player), (player getVariable['zombieKills', 0]), (player getVariable['headShots', 0]), (player getVariable['humanKills', 0]), (player getVariable['banditKills', 0]), (player getVariable['humanity', 0]), (dayz_skilllevel), (count playableUnits), r_player_blood, (round diag_fps), (({isPlayer _x} count (getPos vehicle player nearEntities [["AllVehicles"], 500]))-1), viewdistance, (count([6800, 9200, 0] nearEntities [["StaticWeapon","Car","Motorcycle","Tank","Air","Ship"],25000])), count vehicles, (count([6800, 9200, 0] nearEntities [["Motorcycle"],25000])), (count([6800, 9200, 0] nearEntities [["Air"],25000])), (count([6800, 9200, 0] nearEntities [["Car"],25000])), (gettext (configFile >> 'CfgVehicles' >> (typeof vehicle player) >> 'displayName')), (count entities "zZombie_Base"), ({alive _x} count entities "zZombie_Base"), (getPosASL player), (mapGridPosition getPos player), (count([6800, 9200, 0] nearEntities [["Ship"],25000])), (round(getDir player)) ]; }else { hintSilent parseText format [" <t size='1' font='Bitstream' color='#5882FA'>%1</t><br/><br/> <t size='1' font='Bitstream' color='#5882FA'>Survived %2 Days</t><br/><br/> <t size='1' font='Bitstream' align='left'>Murders: </t><t size='1' font='Bitstream' align='right'>%3</t><br/> <t size='1' font='Bitstream' align='left'>Headshots: </t><t size='1' font='Bitstream' align='right'>%4</t><br/> <t size='1' font='Bitstream' align='left'>Bandits Killed: </t><t size='1' font='Bitstream' align='right'>%5</t><br/> <t size='1' font='Bitstream' align='left'>Zombies Killed: </t><t size='1' font='Bitstream' align='right'>%6</t><br/> <t size='1' font='Bitstream' align='left'>Zombie Count: </t><t size='1' font='Bitstream' align='right'>%7</t><br/> <t size='1' font='Bitstream' align='left'>Blood: </t><t size='1' font='Bitstream' align='right'>%8</t><br/> <t size='1' font='Bitstream'align='left'>Vehicles:</t><t size='1' font='Bitstream'align='right'>%9</t><br/> <t size='1' font='Bitstream' align='left'>Humanity: </t><t size='1' font='Bitstream' align='right'>%10</t><br/><br/> <t size='1' font='Bitstream' color='#E41B17'>FPS: %11</t><br/>", (name player), (dayz_skilllevel), (player getVariable['humanKills', 0]), (player getVariable['headShots', 0]), (player getVariable['banditKills', 0]), (player getVariable['zombieKills', 0]), ({alive _x} count entities "zZombie_Base"), (r_player_blood), (count([6800, 9200, 0] nearEntities [["Car","Motorcycle","Air","Ship","LandVehicle"],16000])), (player getVariable['humanity', 0]), (round diag_FPS) ]; };
Would be greatI've got a current bandit and hero counter on mine, I can post that if you want
if (isNil "custom_monitor") then {custom_monitor = true;} else {custom_monitor = !custom_monitor;};
while {custom_monitor} do
{
_kills = player getVariable["zombieKills",0];
_killsH = player getVariable["humanKills",0];
_killsB = player getVariable["banditKills",0];
_humanity = player getVariable["humanity",0];
_headShots = player getVariable["headShots",0];
_zombies = count entities "zZombie_Base";
_zombiesA = {alive _x} count entities "zZombie_Base";
_banditCount = {(isPlayer _x) && ((_x getVariable ["humanity",0]) < 0)} count playableUnits;
_heroCount = {(isPlayer _x) && ((_x getVariable ["humanity",0]) >= 5000)} count playableUnits;
hintSilent parseText format ["
<t size='1'font='Bitstream'align='center' color='#EE0000' >%1</t><br/>
<t size='1'font='Bitstream'align='left' color='#EE0000' >Midochlorians Left:</t><t size='1.5' font='Bitstream'align='right' color='#EE0000' >%2</t><br/>
<t size='1'font='Bitstream'align='left' color='#104E8B' >Humanity:</t><t size='1.5'font='Bitstream'align='right' color='#104E8B' >%3</t><br/>
<t size='1'font='Bitstream'align='left' color='#EEC900' >Noobs Killed:</t><t size='1.5'font='Bitstream'align='right' color='#EEC900' >%4</t><br/>
<t size='1'font='Bitstream'align='left' color='#EEC900' >Assholes Killed:</t><t size='1.5'font='Bitstream'align='right' color='#EEC900' >%5</t><br/>
<t size='1'font='Bitstream'align='left' color='#EEC900' >Zombitches Killed:</t><t size='1.5'font='Bitstream'align='right' color='#EEC900' >%6</t><br/>
<t size='1'font='Bitstream'align='left' color='#EEC900' >Dome Shots:</t><t size='1.5'font='Bitstream'align='right' color='#EEC900' >%7</t><br/>
<t size='1' font='Bitstream' align='left' color='#EEC900' >Zombitches (alive/total): </t><t size='1' font='Bitstream' align='right' color='#EEC900' >%9/%8</t><br/>
<t size='1'font='Bitstream'align='left' color='#104E8B' >Current Asshole Count:</t><t size='1.5'font='Bitstream'align='right' color='#104E8B' >%11</t><br/>
<t size='1'font='Bitstream'align='left' color='#104E8B' >Current NiceGuy Count:</t><t size='1.5'font='Bitstream'align='right' color='#104E8B' >%12</t><br/>
<t size='1' font='Bitstream' align='left' color='#104E8B' >FPS: </t><t size='1' font='Bitstream' align='right' color='#104E8B' >%10</t><br/>
<t size='1'font='Bitstream'align='center' color='#104E8B' >Welcome to the Apocalypse! </t><br/>
",dayz_playerName,r_player_blood,round _humanity,_killsH,_killsB,_kills,_headShots,count entities "zZombie_Base",{alive _x} count entities "zZombie_Base",diag_fps,_banditCount,_heroCount];
sleep 1;
};