if (isServer) then {
_serverMonitor =[] execVM "\z\addons\dayz_code\system\server_monitor.sqf";
// For settings involving the factions, go to scripts\add_unit_server.sqf and adjust the settings at the top of the file
_factions = [] execVM "scripts\set_unit_faction.sqf";
//_aispawnpos - Worldspace location
//_wpradius - Distance you want units to be able to travel
//_wpnum - Number of waypoints to place withing that distance. The higher the number, the more extensively the units will travel
//_numunits - Number of units to place. Keep in mind that squads will be placed in multiples of this number
//_unitType - Type of unit to place. 0: Random, 1: Sniper, 2: Gunner, 3: Militia, 4: Squad of the previous 3 types
//_faction - The type of faction you want this unit to adhere to. 0: RESISTANCE, 1: EAST, 2: WEST. Factions loyalties are set in scripts\set_unit_faction.sqf
//_baseSkill - Lowest possible skill that the units can posess from 1 to 10
//_potentialSkill - Highes possible skill that the units can posess from 1 to 10
//_gearSet - Which set of gear your units will use. To set the types of gear, edit the variables at the top of scripts\add_units_server.sqf
//_respawnTime - How long to wait until NPCs respawn (in seconds)
spawncnt = 0;
_aispawn = [[7189.85,7682.39,0.001],50,5,1,0,0,8,10,0,1400] execVM "scripts\add_unit_server.sqf";//Chernaurs
};