[Simple Tutorial] Dogs on Taviana

Vilemouse, would you please take a look at the rpt errors I posted and let me know what you think? My player base loved this addition but I had to remove it as it keeps crashing my server. When I put the older PBO (with all other scripts except dogs) in I have absolutely no problems but when I put the PBO in with dogs, the dogs and all scripts work ok for about an hour and then the server crashes. Im so clueless as this is not typical behavior for a missinstalled script. Id love to correct this and get it back into the server. Thanks in advance.

Give me abit and ill put together my 100% working dogs and upload them
 
Okay so i tried to install this mod on dayzcc 1.7.7.1 chernarus from dayzpriv (without base build)

i have a working mission.pbo with a few mods working without any hickups. then i copied that and added dogs to it.
I have read all posts in this topic and followed the editing so it should work on 1.7.7.1 (edit plrInit.sqf)
i have gone over the code alot and i can't seem to find the issue. I'm sure that i have placed the spawn location in the right spot since i didn't have the "class Vehicle" i created it myself as a sub class to "class Mission". I'm getting "Cannot Load Mission" after the client download it. Been looking at the log and compared it to the working log (right after they both booted up and i tried to login)

Here is the important part of mission.sqf
Code:
version=11;
class Mission
{
    addOns[]=
    {
        "chernarus",
        "ca_modules_animals",
        "dayz_code",
        "dayz_weapons",
        "dayz_equip",
        "dayz_vehicles",
        "cacharacters_pmc",
        "ca_modules_functions"       
    };
    addOnsAuto[]=
    {
        "dayz_weapons",
        "ca_modules_functions",
        "chernarus"
    };
    randomSeed=11171215;
    class Intel
    {
        briefingName="DayZ Chernarus";
        briefingDescription="DayZ";
        startWeather=0.067362607;
        forecastWeather=0.52341133;
        year=2008;
        month=10;
        day=1;
        hour=12;
    };
    class Groups
    {
        items=2;
        class Item0
        {
            side="WEST";
            class Vehicles
            {
                items=108;
                class Item0
                {
                    position[]={-18709.713,379.10086,25923.943};
                    azimut=-17.0839;
                    id=11;
                    side="WEST";
                    vehicle="Survivor1_DZ";
                    player="PLAY CDG";
                    skill=0.60000002;
                    init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
                };
 
... (alot of items)               
 
                                class Item99
                {
                    position[]={-18725.248,379.55328,25889.797};
                    azimut=-17.0839;
                    id=95;
                    side="WEST";
                    vehicle="Survivor1_DZ";
                    player="PLAY CDG";
                    skill=0.60000002;
                    init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
                };
            };
        };
        class Item1
        {
            side="LOGIC";
            class Vehicles
            {
                items=1;
                class Item0
                {
                    position[]={708.96582,35.858719,3533.1272};
                    id=50;
                    side="LOGIC";
                    vehicle="FunctionsManager";
                    leader=1;
                    lock="UNLOCKED";
                    skill=0.60000002;
                };
            };
        };
    };
    class Vehicles
    {
        items=8;
        class Item0
        {
            position[]={6141.9155,300.98511,7764.6313};
            //placement=70;
            id=1;
            side="EMPTY";
            vehicle="Land_psi_bouda";
            text="dog1";
            init="_nul = [this]execVM ""addin\dogInit.sqf""; _dogSound = createSoundSource [""Sound_LittleDog"", getPosATL this, [], 0];";
        };
        class Item1
        {
            position[]={1766.7173,5.8767557,2211.48};
            //placement=70;
            id=2;
            side="EMPTY";
            vehicle="Land_psi_bouda";
            text="dog2";
            init="_nul = [this]execVM ""addin\dogInit.sqf""; _dogSound = createSoundSource [""Sound_LittleDog"", getPosATL this, [], 0];";
        };
        class Item2
        {
            position[]={3627.8162,6.9299998,2480.4895};
            //placement=70;
            id=3;
            side="EMPTY";
            vehicle="Land_psi_bouda";
            text="dog3";
            init="_nul = [this]execVM ""addin\dogInit.sqf""; _dogSound = createSoundSource [""Sound_LittleDog"", getPosATL this, [], 0];";
        };
        class Item3
        {
            position[]={4536.9912,5.9927816,2394.5864};
            //placement=70;
            id=4;
            side="EMPTY";
            vehicle="Land_psi_bouda";
            text="dog4";
            init="_nul = [this]execVM ""addin\dogInit.sqf""; _dogSound = createSoundSource [""Sound_LittleDog"", getPosATL this, [], 0];";
        };
        class Item4
        {
            position[]={6862.9141,5.9699998,3119.5625};
            //placement=70;
            id=5;
            side="EMPTY";
            vehicle="Land_psi_bouda";
            text="dog5";
            init="_nul = [this]execVM ""addin\dogInit.sqf""; _dogSound = createSoundSource [""Sound_LittleDog"", getPosATL this, [], 0];";
        };
        class Item5
        {
            position[]={10432.236,6.0003505,2398.645};
            //placement=70;
            id=6;
            side="EMPTY";
            vehicle="Land_psi_bouda";
            text="dog6";
            init="_nul = [this]execVM ""addin\dogInit.sqf""; _dogSound = createSoundSource [""Sound_LittleDog"", getPosATL this, [], 0];";
        };
        class Item6
        {
            position[]={13416.39,5.6741199,6254.0874};
            //placement=70;
            id=7;
            side="EMPTY";
            vehicle="Land_psi_bouda";
            text="dog7";
            init="_nul = [this]execVM ""addin\dogInit.sqf""; _dogSound = createSoundSource [""Sound_LittleDog"", getPosATL this, [], 0];";
        };
        class Item7
        {
            position[]={11956.598,53.990517,9178.7852};
            //placement=70;
            id=8;
            side="EMPTY";
            vehicle="Land_psi_bouda";
            text="dog8";
            init="_nul = [this]execVM ""addin\dogInit.sqf""; _dogSound = createSoundSource [""Sound_LittleDog"", getPosATL this, [], 0];";
        };
    };
    class Markers
    {
        items=7;
        class Item0
        {
            position[]={7839.6055,381.33774,8414.7324};
            name="center";
            type="Empty";
        };
        class Item1
        {
            position[]={-18697.58,379.53012,25815.256};
            name="respawn_west";
            type="Empty";
        };
        class Item2
        {
            position[]={4932.3345,0.39950246,1989.1094};
            name="spawn0";
            type="Empty";
        };
        class Item3
        {
            position[]={2236.0391,0.63119155,1923.3735};
            name="spawn1";
            type="Empty";
        };
        class Item4
        {
            position[]={8738.1328,0.45720705,2122.1082};
            name="spawn2";
            type="Empty";
        };
        class Item5
        {
            position[]={10909.267,0.57597214,2422.3096};
            name="spawn3";
            type="Empty";
        };
        class Item6
        {
            position[]={13510.764,0.44504455,5249.3027};
            name="spawn4";
            type="Empty";
        };
    };
};


The only difference is the following (from the dog mission that dosen't work):
Code:
20:42:41 Warning Message: Cannot load mission
20:42:42 Type  is not VehicleType
20:42:42 Type  is not VehicleType
20:42:42 Type  is not VehicleType
20:42:42 Type  is not VehicleType
20:42:42 Type  is not VehicleType
20:42:42 Type  is not VehicleType
20:42:42 Type  is not VehicleType
20:42:42 Type  is not VehicleType
20:42:42 Side !!!
20:42:42 Side 1852795251

Code:
20:48:21 Vehicle type  does not exist
20:48:21 Vehicle type  does not exist
20:48:21 Vehicle type  does not exist
20:48:21 Vehicle type  does not exist
20:48:21 Vehicle type  does not exist
20:48:21 Vehicle type  does not exist
20:48:21 Vehicle type  does not exist
20:48:21 Vehicle type  does not exist
20:48:21 NetServer::SendMsg: cannot find channel #1264824066, users.card=0
20:48:21 NetServer: users.get failed when sending to 1264824066
20:48:21 Message not sent - error 0, message ID = ffffffff, to 1264824066 ([NRR] GeekGarage)
 
... (this goes on forever)

20:48:23 NetServer::SendMsg: cannot find channel #1264824066, users.card=0
20:48:23 NetServer: users.get failed when sending to 1264824066
20:48:23 Message not sent - error 0, message ID = ffffffff, to 1264824066 ([NRR] GeekGarage)
 
20:59:04 Warning Message: Cannot load mission
20:59:04 Type  is not VehicleType
20:59:04 Type  is not VehicleType
20:59:04 Type  is not VehicleType
20:59:04 Type  is not VehicleType
20:59:04 Type  is not VehicleType
20:59:04 Type  is not VehicleType
20:59:04 Type  is not VehicleType
20:59:04 Type  is not VehicleType
20:59:04 Side !!!
20:59:04 Side 1852795251
 
20:59:07 Server error: Player without identity [NRR] GeekGarage (id 99103930)
 
...(this goes on forever)
 
20:59:07 Server error: Player without identity [NRR] GeekGarage (id 99103930)
20:59:16 Vehicle type  does not exist
20:59:16 Vehicle type  does not exist
20:59:16 Vehicle type  does not exist
20:59:16 Vehicle type  does not exist
20:59:16 Vehicle type  does not exist
20:59:16 Vehicle type  does not exist
20:59:16 Vehicle type  does not exist
20:59:16 Vehicle type  does not exist
 
21:02:19 Client: Remote object 2:13 not found
21:02:19 Client: Remote object 2:14 not found
 
you changed the Side West items to 108 put it back to 100 should work then

items=2;
class Item0
{
side="WEST";
class Vehicles
{
items=108; <-------- HERE
class Item0
{
position[]={-18709.713,379.10086,25923.943};
azimut=-17.0839;
id=11;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
 
OMG, going to try that out, thx mate, forgot to edit that back to a 100 after i misplaced the spots the first time. starring myself blind for over a day.
 
Im having an issue where the dogs just stop doing anything after a min or so and wont take commands at first i thought they were getting stuck on objects but it seems that isnt the case :(,anyone else having this issue or know of a work around for it ?
 
okay so i can load now with the dog mission file YAY!! :D, i'm using the cords from this post
http://opendayz.net/threads/simple-tutorial-dogs-on-taviana.11278/page-2#post-62184

But i have no idea where that is on chernarus. The reason i use those is, when i try to follow the tut in the first post i'm not getting the cords i need.

What i'm doing is:
open up arma 2 oa
press alt + e
choosing chernarus
adding center -> group -> unit (else i can't save the mission)
pressing F6 an double click where i want a doghouse
in the window that pop up i only edit name to "dog1"
save as user mission and when i open up the missin file it looks like this:
Code:
activateAddons [
];
 
activateAddons [];
initAmbientLife;
 
_this = createMarker ["dog1", [7127.3789, 7761.4233, 0]];
_this setMarkerType "Flag";
_this setMarkerBrush "Solid";
_marker_0 = _this;
 
_this = createCenter west;
_center_0 = _this;
 
_group_0 = createGroup _center_0;
 
_unit_0 = objNull;
if (true) then
{
  _this = _group_0 createUnit ["USMC_Soldier_AA", [7151.314, 7748.0273, 0], [], 0, "CAN_COLLIDE"];
  _unit_0 = _this;
  _this setUnitAbility 0.60000002;
  if (true) then {_group_0 selectLeader _this;};
  if (true) then {selectPlayer _this;};
};
 
processInitCommands;
runInitScript;
finishMissionInit;

As you can see the cords isn't right and i don't know how to fix that. i think it's becaus the markers don't have direction

and if you put down a dog house in the map editor and see the coords from that mission file they look like this:
7151.314, 7748.0273, 3275.15621e005
 
okay so i can load now with the dog mission file YAY!! :D, i'm using the cords from this post
http://opendayz.net/threads/simple-tutorial-dogs-on-taviana.11278/page-2#post-62184

But i have no idea where that is on chernarus. The reason i use those is, when i try to follow the tut in the first post i'm not getting the cords i need.

What i'm doing is:
open up arma 2 oa
press alt + e
choosing chernarus
adding center -> group -> unit (else i can't save the mission)
pressing F6 an double click where i want a doghouse
in the window that pop up i only edit name to "dog1"
save as user mission and when i open up the missin file it looks like this:
Code:
activateAddons [
];
 
activateAddons [];
initAmbientLife;
 
_this = createMarker ["dog1", [7127.3789, 7761.4233, 0]];
_this setMarkerType "Flag";
_this setMarkerBrush "Solid";
_marker_0 = _this;
 
_this = createCenter west;
_center_0 = _this;
 
_group_0 = createGroup _center_0;
 
_unit_0 = objNull;
if (true) then
{
  _this = _group_0 createUnit ["USMC_Soldier_AA", [7151.314, 7748.0273, 0], [], 0, "CAN_COLLIDE"];
  _unit_0 = _this;
  _this setUnitAbility 0.60000002;
  if (true) then {_group_0 selectLeader _this;};
  if (true) then {selectPlayer _this;};
};
 
processInitCommands;
runInitScript;
finishMissionInit;

As you can see the cords isn't right and i don't know how to fix that. i think it's becaus the markers don't have direction

and if you put down a dog house in the map editor and see the coords from that mission file they look like this:
7151.314, 7748.0273, 3275.15621e005

thry this theres 6 on there with one at myshinko and one at the town below nwaf (forgot the name sorry) as for the others i made them random but its a good way to test if its working here it is just be sure to alter to your own needs :


class Markers
{
items=6;
class Item18
{
position[]={5395.8818,330.89996,8583.6729};
//placement=100;
id=19;
side="EMPTY";
vehicle="Land_psi_bouda";
text="dog_1";
init="_nul = [this]execVM ""addin\dogInit.sqf""; _dogSound = createSoundSource [""Sound_LittleDog"", getPosATL this, [], 0];";
};
class Item19
{
position[]={2041.626,257.29398,7334.0405};
//placement=100;
id=20;
side="EMPTY";
vehicle="Land_psi_bouda";
text="dog_2";
init="_nul = [this]execVM ""addin\dogInit.sqf""; _dogSound = createSoundSource [""Sound_LittleDog"", getPosATL this, [], 0];";
};
class Item20
{
position[]={5893.6255,143.01645,4735.4058};
//placement=100;
id=21;
side="EMPTY";
vehicle="Land_psi_bouda";
text="dog_3";
init="_nul = [this]execVM ""addin\dogInit.sqf""; _dogSound = createSoundSource [""Sound_LittleDog"", getPosATL this, [], 0];";
};
class Item21
{
position[]={10352.979,128.76962,9843.7637};
//placement=100;
id=22;
side="EMPTY";
vehicle="Land_psi_bouda";
text="dog_4";
init="_nul = [this]execVM ""addin\dogInit.sqf""; _dogSound = createSoundSource [""Sound_LittleDog"", getPosATL this, [], 0];";
};
class Item22
{
position[]={11241.159,255.48581,5483.4614};
//placement=100;
id=23;
side="EMPTY";
vehicle="Land_psi_bouda";
text="dog_5";
init="_nul = [this]execVM ""addin\dogInit.sqf""; _dogSound = createSoundSource [""Sound_LittleDog"", getPosATL this, [], 0];";
};
class Item23
{
position[]={6889.7637,391.93942,11508.84};
//placement=100;
id=24;
side="EMPTY";
vehicle="Land_psi_bouda";
text="dog_6";
init="_nul = [this]execVM ""addin\dogInit.sqf""; _dogSound = createSoundSource [""Sound_LittleDog"", getPosATL this, [], 0];";
};
};

i know this works im just having issues with the dog not doing anything after a min or so ..
 
I found a dog house with the settings i have at solnichy. should you be able to see dogs out side the dog house that barks or should it only be a doghouse that barks?
 
yea it seems to just stop following me after a while although im now wondering if its because im running around in a small town with lots of clutter
 
i can't replicate the issue but from what i can see if you run more than 40 meters away from you dog, you can't give it commands and then it have trouble finding you. so if your dog get stucked in debri and then get free when you are more than 40 meters away it's having issue with finding you again
 
any one know how to get correct Xpos, Ypos and Rotation?
I constantly get contradicting info from google. What is the position info order?
Xpos, Ypos, Rotation (this looks like the one i get)
or
Xpos, Rotation, Ypos

if i place map marker directly on 2D map my coords look like this
1894.5867, 2218.4902, 0

if i place them in 3D it looks like this
3614.0464, 2428.0286, -5.7220459e-006

But it's nothing like the cord's i see in tut and others use
they look like this
10352.979, 128.76962, 9843.7637
This looks like Xpos, height, Ypos
 
Thank you for trying, but your answer doesn't give me any answer on what i'm asking.

I have already tried 2D if you read the post

quote: "...if i place map marker directly on 2D map my coords look like this
1894.5867, 2218.4902, 0
..."

see the number "0" every one else have 3 numbers. i do also, but the 3'rd is a zero


i did follow the tut so no need to read it again, i'm asking because i followed the tut and didn't get the result that i hoped for. I tried to follow it multiple times without luck, that's why i'm asking here.
Maybe you should read my post again and read what it is that i'm asking for.
- A better TUT that precisely show how to do it
- And what is the correct order of the "position"
 
Back
Top