That's as far as we get in loading into the server with SAR_AI loaded. Player finds himself in the debug zone 
The server report log seems fine until just before UPSMON is called, when several "Wrong text element 'null' : reports come in, followed by SAR_AI as shown in the snippet..
The Wrong text element lines continue until the player is informed something went wrong.
The script log consists of many iterations of the following...
Server hosted at DAYZ.st running 1.7.5 & SAR_AI V1.1.0
Other mods: Custom load screen, debug monitor (works fine with these)
Closest answer I've come to so far referenced empty commas, which I don't seem to have. I've checked and rechecked the init, desc & server cleanup files using examples for comparison. Problem occurs with or without BE enabled.
What am I doing wrong? Any clue as to where I should be looking or what to fix?
The server report log seems fine until just before UPSMON is called, when several "Wrong text element 'null' : reports come in, followed by SAR_AI as shown in the snippet..
Code:
15:18:27 Warning Message: Script z\addons\dayz_server\init\publicEH_server.sqf not found
15:18:27 Warning Message: Script z\addons\dayz_server\init\server_functions.sqf not found
15:18:27 "--------------------------------"
15:18:27 "UPSMON started"
15:18:27 Wrong text element 'null'
15:18:27 Wrong text element 'null'
15:18:27 Wrong text element 'null'
15:18:27 Wrong text element 'null'
15:18:27 "----------------------------------------"
15:18:27 "Starting SAR_AI version 1.1.0"
15:18:27 "----------------------------------------"
15:18:27 "SAR_AI: Area & Trigger definition Started"
15:18:27 "Setting up SAR_AI for : lingor"
15:18:28 "SAR_AI: Area & Trigger definition finalized"
15:18:28 "SAR_AI: Static Spawning for Helicopter patrols started"
15:18:29 "SAR_AI: Static Spawning for Helicopter patrols finished"
15:18:29 "SAR_AI: Static Spawning for infantry patrols finished"
15:18:29 Warning Message: Script z\addons\dayz_server\system\server_monitor.sqf not found
15:18:57 Wrong text element 'null'
15:18:57 Wrong text element 'null'
15:18:57 Wrong text element 'null'
15:18:57 Wrong text element 'null'
15:18:58 Wrong text element 'null'
15:18:58 Wrong text element 'null'
The Wrong text element lines continue until the player is informed something went wrong.
The script log consists of many iterations of the following...
Code:
if(fuel _vehicle < 0.2) then {
_vehicle setFuel 1;
if (SAR_EXTREME_DEBUG) then {diag_log "SAR_EXTREME_DEBUG:"
15.06.2013 15:19:04: Darce (IP_Address removed) GUID - #7 " then {
_ai removeMagazines (_magazintypes select 0);
_ai addMagazine (_magazintypes select 0);
if (SAR_EXTREME_DEBUG) then {dia"
15.06.2013 15:19:04: Darce (IP_Address removed) GUID - #117 "ctrange","_veh_weapons","_vehicle","_weapons","_tracewhat","_reloadmag","_magazintypes"];
_ai = _this select 0;
_tracewhat = "C"
15.06.2013 15:19:04: Darce (IP_Address removed) GUID - #122 "s;
if ((_ai ammo _x == 0) || (_reloadmag)) then {
_ai removeMagazines (_magazintypes select 0);
_ai addMagazine (_magazintypes"
15.06.2013 15:19:04: Darce (IP_Address removed) GUID - #138 "le new ammo";};
};
Server hosted at DAYZ.st running 1.7.5 & SAR_AI V1.1.0
Other mods: Custom load screen, debug monitor (works fine with these)
Closest answer I've come to so far referenced empty commas, which I don't seem to have. I've checked and rechecked the init, desc & server cleanup files using examples for comparison. Problem occurs with or without BE enabled.
What am I doing wrong? Any clue as to where I should be looking or what to fix?