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//class GER_Soldier_Scout_EP1: Banned {};
4:19:33 "PLAYER: LOGIN STARTING: WM Pegz [1751298]"
14:19:33 "PLAYER: INVALID MODEL: "GER_Soldier_Scout_EP1""
//class DSHKM_Ins: Banned {};
//class DSHKM_CDF: Banned {};
//class DSHKM_Gue: Banned {};
Updating base class DSHKM_base->Banned, by dayz_anim\config.cpp/CfgVehicles/DSHKM_Ins/
Updating base class DSHKM_base->Banned, by dayz_anim\config.cpp/CfgVehicles/DSHKM_CDF/
Updating base class DSHKM_base->Banned, by dayz_anim\config.cpp/CfgVehicles/DSHKM_Gue/
lol
dayz_anim is a clientside modifyable pbo, if you differ from the server even with lvl2 signature protection you can still play.
I did everything op said and it works with no problem.
Then how come I am unable to spawn these vehicles without editing the dayz_anim.pbo ?
We are running the latest patch, when we edit the servers dayz_anim.pbo with verify sigs set to 2 we can join the server so can anyone else without any issues or error messages.
I use dayzcc to host my server so all of my files look different or are in different places. I've edited my dayz_anim.pbo, but how would i get dayzcc to run the pbo?Step7:
-Create a .pbo out of the folder and restart the server and you're vehicle should be there!
This method DOES NOT work.
Some guys have already said it, but I'll repeat it so newcomers don't get false hopes:
There's some vehicles not normally in DayZ which can be spawned through the DB (no need to modify any PBOs) because the community patch makes them available. DO NOT go meddling in your files to try and make this work because it'll most likely BREAK your server in one way or another.
Examples, the A10, the TOW Humvee, the LAV25, and several others. All of these can be spawned in without any file modifications.
So how do we spawn banned vehicles in without file modifications?