Speed Hack detection

Think this is a good idea?

  • VAC IS SO 1337 IT STOPS EVERYTHING!

    Votes: 0 0.0%

  • Total voters
    7
So the anti-speed/teleport works , but a hacker told me he can make dayz think he is a vehicle then he teleports and switches back to a player. He also told me if i fixed that he would then have to try and disable the client side / server side scripts.
 
I would def agree this script is a good idea if we can get it to the point of not to many false detections
 
Yeah this is a basic concept but you would need to add false detections and stuff, players would get kicked on skin change etc. The hacker wouldn't be able to disable this
Code:
while{1==1} do {
waitUntil { sleep 1; !isNil 'PVDZE_plr_LoginRecord' };
private ['_getpos','_distance'];
   _getpos = getpos player;
   uisleep 1.5;
   _distance =  player distance _getpos;
if  (_distance > 40 ) then {
player setdamage 1;
player endMission 'LOSER';
   PVAHR_ = 'Kick';
   publicVariableClient "PVAHR_";//Kicks Player
  };
};
because there it is unnamed, therefore uncontrollable. Once it runs, it runs.
 
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