Starter Backpack Bug


New Member
My host just added 2017 to their list of available mods.

I've set up 2017, ran around a bit, tested some things out and it's working great.

The only problem I have run into so far is that the starting backpack is the normal skinned one. Not the 2017 skin.

How do I go about changing this? It's not a big deal as most people upgrade their backpacks fairly quick, and the ones that are spawning are the 2017 skinned ones.

Would just like to fix it.



Staff member
Never seen that before and I can quite confidently say its not a code issue;

class CfgSurvival {
class Inventory {
class Default {
magazines[] = {"HandChemGreen","ItemWaterbottle"};
weapons[] = {};
backpackWeapon = "";
backpack = "ice_apo_pack3";

ice_apo_pack3 is the 'Tweakers pack' that you start with.

Does your host use any sort of starting inventory system? I know bliss has something we you can change the load outs from within the DB.


New Member

DayZ.ST allows you to edit the starting loadout.

Though, the re-skinned backpacks don't show up in that loadout list.


Staff member
They might need to add them - the class names are:

ice_apo_pack3 : "Tweakers Pack"
ice_apo_pack1 : "College Pack"
ice_apo_pack4: "Tinkers Pack"
ice_apo_pack2: "King Hobo Pack"

Tell the guys there they can contact me if they need any support.


New Member
Got a reply from Bliss saying "DO it your f**king self, you have access to the database"

Thing is, i would do it myself IF i knew how to and knew where it went


New Member
as above got ^^^ got a reply from bliss after asking them can they add them backpacks to get a message basicly saying

add them to the DB i would if i knew how :confused:


Maybe the "cust_loadout" or "cust_loadout_profile" sections?

I wouldn't know. I don't have a problem with it since I did this:
as the loadout on my server.

Then people can just scavenge supermarkets for tweaker packs and such, which happen to spawn quite often it seems.