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mind will be blown!maybe it will work with 2.0![]()
if (r_player_blood <= 0) then
Currentlevel = 0;
currentMoney = 0;
profileNamespace setVariable ["level", Currentlevel]; saveProfileNamespace;
profileNamespace setVariable ["rewardScore",currentMoney]; saveProfileNamespace;
if (r_player_blood <= 0) then
{
sleep 2;
mymoneyz = 0;
Currentlevel = 0;
currentMoney = 0;
profileNamespace setVariable ["money",myMoneyZ]; saveProfileNamespace;
profileNamespace setVariable ["level", Currentlevel]; saveProfileNamespace;
profileNamespace setVariable ["rewardScore",currentMoney]; saveProfileNamespace;
for "_i" from 0 to 40 do {deletevehicle _spawnAIS;};
//endmission "LOSER";
};
I think this wont, but i think i know what would help:@ John Young
remove line 193
#include "\z\addons\dayz_code\system\REsec.sqf"
if (dayz_REsec == 1) then {
#include "\z\addons\dayz_code\system\REsec.sqf"
};
Anyway to fix the bodies disappearing upon death?
endmission "LOSER";
//endmission "LOSER";