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If you have skins listed in that file, I don't see why it wouldnt workHey Matt,
thinking about this script, would it be possible to change the file called to
missionConfigFile >> "CfgSurvival" >> skins
Reason I ask is cause I have a CfgSurvival survival for my epoch namalsk
That means your filepath is wrong. Edit it to show where you actually placed the file.mine isnt working keeps saying Custom\Recoverskin.sqf cannot be found
EDIT: Nevermind, found one with better instruction!
BIS_fnc_invAdd for some reason wasn't working if they had their inventory full, that's why I added the boxMight want to change up the part about spawning a box with the skin inside of it because there is no need to have it really. A dead body has infinite weapon and item slots + the box that is spawned causes problems if a server has antihack as it is detected as a hacker box and doesn't spawn for players and immediately closes the gear menu when around that dead body, its easy enough for me just to remove it but you might want to look into that
Best of luck it works great other then that error!
//Load in compiled functions
call compile preprocessFileLineNumbers "fixes\variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early)
progressLoadingScreen 0.1;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf"; //Initilize the publicVariable event handlers
progressLoadingScreen 0.2;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf"; //Functions used by CLIENT for medical
progressLoadingScreen 0.4;
call compile preprocessFileLineNumbers "fixes\compiles.sqf"; //Compile regular functions
call compile preprocessFileLineNumbers "Recover_Skin\compiles.sqf";
progressLoadingScreen 1.0;
oh no no the player death used in that is from epoch, you'll have to merge into default dayz 1.8.1 player death. That's your bug.i placed it like this
I'll mess with it later and remove it all to after the progressloading part and towards the bottom, and use the execvm like you suggested.Code://Load in compiled functions call compile preprocessFileLineNumbers "fixes\variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early) progressLoadingScreen 0.1; call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf"; //Initilize the publicVariable event handlers progressLoadingScreen 0.2; call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf"; //Functions used by CLIENT for medical progressLoadingScreen 0.4; call compile preprocessFileLineNumbers "fixes\compiles.sqf"; //Compile regular functions call compile preprocessFileLineNumbers "Recover_Skin\compiles.sqf"; progressLoadingScreen 1.0;
Any script will work with any mod past or present. They may require a few edits, but they will work. This script in particular should work out of the box.Hey matt do you know if this will work with 1.8.2?