[Support] Soul's Ignite tents

hm doesnt work for me right now, but beeing on it.

The thing is that nothing shows up i have it included in the base building fn_selfactions and the one that coms with the bloodbag script... any clue?

now it shows up but nothing happens when i press the ignite tent
 
Seems to be working, but got kicked out for battle eye restriction #1?

"BattlEye: PublicVariable Restriction #1"
 
Have this working on dayz 1.8.0.3! But I got a question, It burns the normal old campingtents but I also got dometents on my server and want to enlarge the sript to burn both types of tents. How would i do this? What would i have to change/add?
 
change the _isTent declaration to this in your fn_selfActions.sqf file
Code:
_isTent = typeOf _cursorTarget in ["TentStorage","DomeTentStorage"];
 
did they change they parentclassname for tents in vanilla?

tbh i dont think that is needed, if you just have:
Code:
_isTent = _cursorTarget isKindOf "TentStorage";

i have it like that on epoch and it works fine for all types of tents.
 
change the _isTent declaration to this in your fn_selfActions.sqf file
Code:
_isTent = typeOf _cursorTarget in ["TentStorage","DomeTentStorage"];
First of all thx alot for the quick reply!
I tried this but it didnt work. It only messed up the complete selfaction. (Repair/Strip-vehicles wasnt working no more, selfbloodbag and other options didnt show up no more, also did it effect the zombie and loot spawn function realy badly)
Any other idea?
 
you might be missing the _cursorTarget = cursorTarget;
you could change the _cursorTarget to a normal cursorTarget in the piece is posted before.
 
@AsianKid
any idea where i can change it so that it only requires matches?
find this line in fn_selfactions.sqf:
Code:
            if(("ItemJerrycan" in _magazinesPlayer) and ("ItemMatchbox_DZE" in weapons player)) then {
and change it to this:
Code:
            if("ItemMatchbox_DZE" in weapons player) then {
@Halvhjearne
What sort of variables do i need to change to get this working
i cant remeber, but i showed above how to edit the default epoch code to only use matches
 
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