In anticipation of the standalone has anyone thought about brushing up skills on Take On Helicopters? From what I can see its standard arma editing, but I don't know if there is complete compatibility with Arma.
The other point of interest is how rocket and team develop within the engine. Will they code in the same manner as they did for DayZ mod, where its scripted around the engine (and available for us to tinker with) all will they embed executionables?
I was looking at the Seattle map, and its freaking huge, but considering its a flight sim, I am not to positive about how interactive the ground aspects will be. For example why would they bother to make enter-able buildings?
I think I am going to DL it soon and have a play around
The other point of interest is how rocket and team develop within the engine. Will they code in the same manner as they did for DayZ mod, where its scripted around the engine (and available for us to tinker with) all will they embed executionables?
I was looking at the Seattle map, and its freaking huge, but considering its a flight sim, I am not to positive about how interactive the ground aspects will be. For example why would they bother to make enter-able buildings?
I think I am going to DL it soon and have a play around