daysgreywolf
Member
I use this tutorial to add buildings to my map. It does not add spawn points to buildings, it does to medi tents though, but from what I see above it does at least that.
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Ok i've used this method successfully (ish) and have a playable map.
My first observation is that none of the buildings being brought into the mission.sqm have their heights at the correct height.
What I mean is, I've placed a few objects in the world, and then added a ladder to the side of them so people can climb up on top of them (if they wish) to do some sniping.
When looking at my handywork in game, on my test server, the ladder is not set up to the correct height adjustment. It seems the height adjustment variable is ignored in favor of just placing every object directly on the ground.
Does anyone have a way around this?? It's most annoying. I'm assuming and hoping that the other method of importing the dayz mission and merging with the mission i've been working on will work... but I haven't tried that yet.
Hey ScareD I have an issue with your .beidi convertor that I would like to bring to your attention and would hope you fix quickly lol.... the convertor will not accept negative azimut coordinates.. Anyway you can resolve this issue as this is a great tool for adding custom content, but with it not saving negative azimut coordinates it becomes a hassle to have to go in and add the coordinates by hand. the example isLATEST UPDATE 17.03.13
*ADDED this method now correclty saves your new objects heights
*ADDED now objects should not have weird angles: they will stay streight.
*FIXED captcha issue (not important)
Please, post your feedback, guys!
class _vehicle_57
{
objectType="vehicle";
class Arguments
{
POSITION="[10488.844, 2214.1992, 0.36154768]";
TYPE="land_nav_pier_m_1";
SPECIAL="NONE";
AZIMUT="-90.832321";
LOCK="LOCKED";
PARENT="";
};
};
class Item31
{
position[]={10488.844, 0.36154768, 2214.1992};
init="this setpos [10488.844, 2214.1992, 0.36154768];private _pos; _pos = getPos _this; _this setVectorUp [_pos select 0, _pos select 1, (_pos select 2) + 10];";
azimut=0;
id=31;
side="EMPTY";
vehicle="land_nav_pier_m_1";
skill=0.60000002;
};
};
It happens when you have a parameter between "AZIMUT" and "PARENT" parameters. I'll fix this soon, just can't get an access on the website right nowActually I am not sure anymore what is going on the above seems to happen but a few items are still not getting their azimut set correctly that are not negative. Not to sure what it is now.
Ah the only reason that LOCK="LOCKED"; is between there is because I was trying to keep the buildings from going into the air or underground when I save in the 3D editor. It is so strange. If you know a way to fix that I would appreciate the info lawl. Let me know when you fix the converter as I love that thing... makes life a little easier! =)It happens when you have a parameter between "AZIMUT" and "PARENT" parameters. I'll fix this soon, just can't get an access on the website right now
Thanks for your feedback!