Ok, I am trying to follow this thing but for the life of me can't find a Cfgbuildingloot.hpp in my dayz_code.
Running Fallujah.
Ok, so apparently all files are merged into one config.cpp
How would I go about changing the loot tables with this file?
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Ok, I am trying to follow this thing but for the life of me can't find a Cfgbuildingloot.hpp in my dayz_code.
Running Fallujah.
AM I CHANING ALL THE configFiles to missionConfigFile such as ....................?
Code:agent = objNull; if (count _unitTypes == 0) then { _unitTypes = []+ getArray (missionConfigFile >> "CfgBuildingLoot" >> "Default" >> "zombieClass"); };
or just the lines that are
Code:_config = configFile >> "CfgBuildingLoot" >> _type;
This isn't clear for me, too..
So the ">> class" are not to be removed?
This is bullshit and doesnt work. Iv done it over and over 5 times now and there is still no loot spawning. Hell people can barely connect.
im using it and it works ... with all dayz weapons .. cant get the SCARS to spawn .. and they are not banned .. the medbox0 in the hospital is really a life saverand i increased the zombies... 45 in combat scenario and the zombies per building
jejejeje zombie rampage XD
cant ge to spawn the G36![]()
"1-In the root of your mission folder you can edit CfgBuildingLoot, CfgBuildingPos, and CfgLoot, I will be giving a quick run down of what each does."2-After you have edited the loot tables to your liking you can save the changes and pack up your mission folder and upload it to the server. Now you have edited your loot spawns and should see a good increase on loot spawns.
He means the original mission pbo, the one that you downloaded. (Its called "dayz_mission.pbo")
When you "pack" your pbo you right click the mission folder (the one you have downloaded and edited), scroll till you find "pbo manager" and then find "pack into dayz_mission.pbo"
Not sure what mod your using. But SCAR's are banned in Chernarus without rMod.
Certain G36's are banned w/o rMod as well.
Ok, so apparently all files are merged into one config.cpp
How would I go about changing the loot tables with this file?
class CfgBuildingLoot {
#include "CfgLoot.hpp"