SirBlastelot
New Member
I might be mistaken, but the Desert Eagle...
Don't know if it's able to spawn in regular DayZ, no idea regarding Epoch.
Don't know if it's able to spawn in regular DayZ, no idea regarding Epoch.
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I want a area map without zombies, dont use NUKE EM OUT because dont work in my server.I believe you could call the zombie_generate function or wild_spawnZombies functions using the coordinates at which you want to spawn the zombies as the position.
for example,
[_position] call wild_spawnZombies;
// [postion to spawn zombies, true they will loiter, [array of zombie types to spawn]]
[_position,true,_unitTypes] call zombie_generate;
Turns out there are three files in dayz_server which also need edited. They don't cause a problem unless you edit the heli crash loot table or castle loot table which is probably why most people haven't noticed or haven't cared about the errors spamming their RPT.
The files you need to edit are
dayz_server\compile\fa_hiveMaintenance.sqf on line 76
Code:
_config = configFile >> "CfgBuildingLoot" >> "HeliCrash";
dayz_server\compile\fn_bases.sqf on line 25
Code:
_itemTypes = [] + getArray (configFile >> "CfgBuildingLoot" >> _lootTable >> "lootType");
dayz_server\compile\server_spawnCrashSite.sqf on line 84
Code:
_itemTypes = [] + getArray (missionconfigFile >> "CfgBuildingLoot" >> _lootTable >> "lootType");
try thisHi, I'm having some trouble installing this on Epoch. I thought I had it down by following all initial instructions but when it didn't work I saw that there might be some issues with Epoch and the config.cpp file. The game couldn't find other sqf files like stream_locationFill after doing the initial changes. This file is still in the Dayz_code and not copied to the fixes folder. I couldn't go in 3rd person mode either. I figured this might be because of the config.cpp.
I have the config.cpp file in the root of @Dayz/addons/Dayz_Code.pbo Problem is it doesn't include the "class CfgBuildingLoot {" Only mention in the cpp file is "#include "Configs\CfgLoot\CfgBuildingLoot.hpp".
What should I do with this config.cpp file?? I don't know how to separate them or where to put them. I suppose the game doesn't recognize the CfgBuildingLoot.hpp and CfgLoot.hpp in my mission folder.
Thanks for any help
-Rune
22:18:39 "PRELOAD_ Functions\init [[<No group>:0 (FunctionsManager)],any]"
22:18:39 "MPframework inited"
22:18:39 Error in expression <nd (((_itemChances select _l) select 1) * 100);
for "_k" from 0 to (_weight - 1)>
22:18:39 Error position: <* 100);
for "_k" from 0 to (_weight - 1)>
22:18:39 Error *: Type String, expected Number
22:18:39 File mpmissions\__cur_mp.chernarus\custom\loot_init.sqf, line 45
22:18:39 Error in expression <;
_recompile = (count _this) > 0;
if (BIS_fnc_init && !_recompile) exitwith {t>
22:18:39 Error position: <BIS_fnc_init && !_recompile) exitwith {t>
22:18:39 Error Undefined variable in expression: bis_fnc_init
22:18:39 File ca\Modules\Functions\init.sqf, line 28