Torquenstein
New Member
Anyone figure out if you can do anything with the bicycle? I would love to add a light to it somehow.
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wow nice. thanks much!
Now i have an Apache and a10 jet without all the OP guns![]()
Very Simple - Credit goes to the biplane guy for figuring it out, I just changed his addweapon to remove weapon lol
and thanks to Zombz.net Player 2, Ghost and KindSir
I take no credit for this whatsoever, While I did figure out you can remove the weapons ages ago, I only shared this as a tutorial because of the other post asking, and users wont have to scroll through pages to find it
Removing Weapons
could someone look at my script and fix it I believe i have all the weapons however the ammo is questionable I cant find the exact ammo and like the Ka52 has two 2A42 not sure ammo type i guessed 250Rnd_30mmHE_2A42
do I just list the 2A42 twice like i did ??
//## AIR VEHICLES
//A10 remove weapons
if (_object isKindOf "A10") then {
_object removeWeapon "BombLauncherA10";
_object removeMagazine "4Rnd_GBU12";
_object removeWeapon "FFARLauncher_14";
_object removeMagazine "14Rnd_FFAR";
_object removeWeapon "GAU8";
_object removeMagazine "1350Rnd_30mmAP_A10";
_object removeWeapon "MaverickLauncher";
_object removeMagazine "2Rnd_Maverick_A10";
_object removeWeapon "SidewinderLaucher_AH1Z";
_object removeMagazine "2Rnd_Sidewinder_AH1Z";
};
//AH64D_EP1 remove weapons
if (_object isKindOf "AH64D_EP1") then {
_object removeWeapon "FFARLauncher";
_object removeMagazine "38Rnd_FFAR";
_object removeMagazine "28Rnd_FFAR";
_object removeWeapon "M230";
_object removeMagazine "1200Rnd_30x113mm_M789_HEDP";
_object removeWeapon "SidewinderLaucher_AH64";
};
//Ka52 remove weapons
if (_object isKindOf "Ka52") then {
_object removeWeapon "2A42";
_object removeMagazine "250Rnd_30mmHE_2A42";
_object removeWeapon "80mmLauncher";
_object removeMagazine "40Rnd_80mm40Rnd_S8T";
_object removeWeapon "VikhrLauncher";
_object removeMagazine "12Rnd_Vikhr_KA50";
_object removeWeapon "2A42";
_object removeMagazine "250Rnd_30mmHE_2A42";
};
not sure ammo type for the AH64D_EP _object removeMagazine "38Rnd_FFAR";
_object removeMagazine "28Rnd_FFAR";
please and thank you ...
Any problems feel free to post, and I will reply. But I am busy atm with my new dedi server, and doing the PBO's with the new dayz code sooooo I may take awhile
could anyone tell me why this is not removing the 40 s8t rounds form the ka52????
everything else is removed and tested but the 40Rnd_S8T are still there
//Ka52 remove weapons
if (_object isKindOf "Ka52") then {
_object removeWeapon "2A42";
_object removeMagazine "250Rnd_30mmHE_2A42";
_object removeWeapon "2A42";
_object removeMagazine "250Rnd_30mmHE_2A42";
_object removeWeapon "80mmLauncher";
_object removeWeapon "80mmLauncher";
_object removeMagazine "40Rnd_80mm";
_object removeMagazine "40Rnd_80mm";
_object removeMagazine "40Rnd_S8T";
_object removeMagazine "40Rnd_S8T";
_object removeWeapon "VikhrLauncher";
_object removeMagazine "12Rnd_Vikhr_KA50";
};
//AH64D_EP1 remove weapons
if (_object isKindOf "AH64D_EP1") then {
_object removeWeapon "FFARLauncher";
_object removeWeapon "SidewinderLaucher_AH64";
_object removeWeapon "HellfireLauncher";
_object removeMagazine "38Rnd_FFAR";
_object removeMagazine "28Rnd_FFAR";
_object removeMagazine "8Rnd_Hellfire";
Hi,
I tested the script and it works without any troubles on my Epoch Server.
The only problem we have is:
I would like to add the AH64D without hellfire and hydra. The hellfire can be removed but the hydra is available.
Anyone an idea?
I use this code:
// L39
if (_classname == "L39_TK_EP1") then
{
newvehicle removeweapon "GSh23L_L39";
newvehicle removeweapon "57mmLauncher";
newvehicle addweapon "CMFlareLauncher";
newvehicle addmagazine "60Rnd_CMFlareMagazine";
};
// AH64D
if (_classname == "AH64D") then
{
newvehicle removeweapon "FFARLauncher";
newvehicle removeweapon "HellfireLauncher";
newvehicle addweapon "CMFlareLauncher";
newvehicle addmagazine "60Rnd_CMFlareMagazine";
};
{ _x removeWeaponGlobal "FFARLauncher"; } forEach allUnits;
Anyone figure out if you can do anything with the bicycle? I would love to add a light to it somehow.
That would be enough for me. They can appear but shouldn't work. My hydras work unfortunately.
Sorry for my bad englisch. Hope you understand what I mean.
Edit:
I found something:
I change this to:
When I´m right: I remove the hydras and the flares take the place of the hydras. Is this right?
But now, where I put this code in? server.pbo, init.sqf, ....?
How´s about this code "removeweaponglobal"?
I don't believe this stuff works with 1.7.7.1. If anyone figures out how to make this work, please let us know. I miss having biplanes with machine guns for dogfighting.
directions are on the first page of this thread
did you get it to work ??? it should go in the Server_monitor.sqf