So after a few days of having a few scripts on the server all hell is breaking loose. So far the two bugs I have found and cannot figure out what to do is the first any safe that is placed on the ground, after locking it you can still access the gear, you cannot lock it or pack it. Pops up a message saying "That Safe is already being locked/packed". After reconnecting you can pack it but it just dupes the safe 3-4 times. The other issue I am having is that you cannot upgrade any building parts. When you try it just says "Not setup yet". Here are two new errors in my RPT and the location for the referring files. Yes we are running the latest version. I am at a loss here, I have no idea what to do. If there are any files that you need to see, please let me know I will post them. At the bottom of the post is a list of scripts installed. Thank you.
server_playerSync.sqf
server_functions.sqf
Scripts Installed
=BTC=_Logistic
FastRoping
R3F_ARTY_AND_LOG
AGN safezones
SargeAI
Snap Build
Self Bloodbag
Deploy Bike
Attach Everything to PlayerID
j0k3r5 Debug
Server Welcome Credits
Take Clothes v2
DZMS
Infistar AH
Code:
Bad conversion: array
Error in expression <r"] call server_updateObject;
} forEach nearestObjects [_pos, dayz_updateObjects>
Error position: <nearestObjects [_pos, dayz_updateObjects>
Error 0 elements provided, 3 expected
File z\addons\dayz_server\compile\server_playerSync.sqf, line 209
Code:
205 // Force gear updates for nearby vehicles/tents
206 _pos = _this select 0;
207 {
208 [_x, "gear"] call server_updateObject;
209 } forEach nearestObjects [_pos, dayz_updateObjects, 10];
210 //[_charPos] call server_updateNearbyObjects;
Code:
Error in expression <_this select 1;
_allowed = false;
if ((typeOf _object) in dayz_allowedObjects) >
Error position: <typeOf _object) in dayz_allowedObjects) >
Error Generic error in expression
File z\addons\dayz_server\init\server_functions.sqf, line 130
server_functions.sqf
Code:
125 check_publishobject = {
126 private["_allowed","_object","_playername"];
127
128 _object = _this select 0;
129 _playername = _this select 1;
130 _allowed = false;
131
132 if ((typeOf _object) in dayz_allowedObjects) then {
133 //diag_log format ["DEBUG: Object: %1 published by %2 is Safe",_object, _playername];
134 _allowed = true;
135 };
136 _allowed
137 };
Scripts Installed
=BTC=_Logistic
FastRoping
R3F_ARTY_AND_LOG
AGN safezones
SargeAI
Snap Build
Self Bloodbag
Deploy Bike
Attach Everything to PlayerID
j0k3r5 Debug
Server Welcome Credits
Take Clothes v2
DZMS
Infistar AH