violentbedlinen
Member
Hi, thanks again for the latest update. Everything is pretty much running lovely.
Is there a way to make bandits despawn in certain conditions when they have left a vehicle patrol which has then carried on its way? I can see a ural with 12 or just 1 cargo seat taken and then one or more AI get out to rightly hunt something they've seen or heard. The vehicle will carry on, more often than not with the majority of crew still on board.
One vehicle patrol can quickly end up as one vehicle patrol and two small dynamic foot patrols.
I understand there will be some strange behaviour regarding cargo seats in vehicles, plus I do actually like the fact they don't all always pile out at once any more. But could the ones who leave the vehicle then reach a point where they have to despawn?
For example: if over 500m from the (or any) land vehicle patrol and when no human player is within 500m?
Thanks either way
Is there a way to make bandits despawn in certain conditions when they have left a vehicle patrol which has then carried on its way? I can see a ural with 12 or just 1 cargo seat taken and then one or more AI get out to rightly hunt something they've seen or heard. The vehicle will carry on, more often than not with the majority of crew still on board.
One vehicle patrol can quickly end up as one vehicle patrol and two small dynamic foot patrols.
I understand there will be some strange behaviour regarding cargo seats in vehicles, plus I do actually like the fact they don't all always pile out at once any more. But could the ones who leave the vehicle then reach a point where they have to despawn?
For example: if over 500m from the (or any) land vehicle patrol and when no human player is within 500m?
Thanks either way