class MeleeZombieMale: MeleeDamage
{
class DamageApplied
{
type="Infected";
bleedThreshold=0.75;
additionAnimalMeleeMultiplier=1;
Health=25;
Blood=250;
Shock=25;
};
i changed some numbers like above. Originaly health is 10, blood is 0 and schock i forget..
But the only thing i really noticed is the "bleedThreshold" - bleeding chance is higher
The strange thing is, that the higher values for health and blood-damage did nothing for me. When zombies hit me the damage is the same like before.
IDK where i am wong.
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