Microb
Member
Hello.
I wanted to make dealing with zombies more problematic.
I've managed to make them headshoot only via damageHandlerZ,
but does anybody know how to modify zombie crit chance?
As zombies are infected I wanted to make 75% bleeding and if bleeding then 100% infection
(or just increase bleeding and infection chanced at least)
+ increase chance of fracture.
P.S. I've tried to increase chances via damageHandler but it seems to increase chances also for bullet wounds (infectious bullets, huh)
I wanted to make dealing with zombies more problematic.
I've managed to make them headshoot only via damageHandlerZ,
but does anybody know how to modify zombie crit chance?
As zombies are infected I wanted to make 75% bleeding and if bleeding then 100% infection
(or just increase bleeding and infection chanced at least)
+ increase chance of fracture.
P.S. I've tried to increase chances via damageHandler but it seems to increase chances also for bullet wounds (infectious bullets, huh)