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_killerPlayerID = getPlayerUID _killer;
_message = format["%1 was killed with weapon %3 from %4m",_victimName, _killerName, _weapon, _distance];
_loc_message = format["PKILL: %1 (%5) was killed by %2 (%6) with weapon %3 from %4m", _victimName, _killerName, _weapon, _distance, _playerID, _killerPlayerID];
};
This part doesn't need any editing?
diag_log _loc_message;
[nil, nil, rspawn, [_killer, _message], { (_this select 0) globalChat (_this select 1) }] call RE;
//[nil, nil, rHINT, _message] call RE;
diag_log _loc_message;
[nil, nil, rspawn, [_victim, _message], { (_this select 0) globalChat (_this select 1) }] call RE;
//[nil, nil, rHINT, _message] call RE;
Hah yes, I did fix it... Thank you though! I should have posted what I had done!
if (_victimName == _killerName) then
{
_message = format["%1 killed himself",_victimName];
_loc_message = format["PKILL: %1 killed himself", _victimName];
}
Ok, so every time I upload the script "fnc_plyrHit" it causes my server to crap out and everyone gets Requesting Auth untill "Something went wrong" . I've looked at my server log for errors and its not showing any. Anyone have this issue? Currently the script is not in my pbo, but all the other stuff remains. (I.e. All steps from the wiki have been done, except for putting the script into my .pbo/compilefolder. Even the server_functions script has the line for the fnc_plyrHit script in it) as soon as i put that script in, BANG, no join
upload ur pbo