bajaboy1972
Well-Known Member
Does anyone know all the class names for the new clothing ?
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["Pilot_DZ, INS_Lopotev_DZ","Rocker3_DZ","gsc_eco_stalker_mask_duty","Soldier_Crew_PMC","Sniper1_DZ","Sniper2_DZ","Sniper3_DZ","Sniper4_DZ","Sniper5_DZ","Sniper6_DZ","Camo1_DZ","Camo2_DZ","Camo3_DZ","Camo4_DZ","Camo5_DZ","Camo6_DZ","Camo7_DZ","Camo8_DZ","Camo9_DZ","Camo10_DZ","Camo11_DZ","Camo12_DZ","Camo13_DZ","Camo14_DZ","Camo15_DZ","Camo16_DZ","Camo17_DZ","Camo18_DZ","Camo19_DZ","Camo20_DZ","Camo21_DZ","Camo22_DZ","Camo23_DZ","Camo24_DZ","Soldier1_DZ","Rocket_DZ"]
I tried adding these too a supply crate but it didn't show up...I used this line
"_this addMagazineCargo ["Camo1_DZ",10];"
Should it be
"_this addMagazineCargo ["Skin_Camo1_DZ",10];" ?
how I made work gsc_eco_stalker_mask_duty? I add to a custom loadout but nathing happens
You can't spawn it as an in-game item (clothing parcel), there is no item created for it.
what I mean is to add the skin to a custom loadout, no like an item in the inventary or ingame.
That depends on how you're doing your custom loadouts, if it's through the database (and you have this method workin) then just change Survivor2_DZ to gsc_eco_stalker_mask_duty. If it's through an sqf file then you'll have to add this to it: [dayz_playerUID, dayz_characterID, gsc_eco_stalker_mask_duty] spawn player_humanityMorph;
//Model Variables
Bandit1_DZ = "Bandit1_DZ";
BanditW1_DZ = "BanditW1_DZ";
Survivor1_DZ = "Survivor2_DZ";
Survivor2_DZ = "Survivor2_DZ";
SurvivorW2_DZ = "SurvivorW2_DZ";
Sniper1_DZ = "Sniper1_DZ";
Sniper2_DZ = "Sniper2_DZ";
Sniper3_DZ = "Sniper3_DZ";
Sniper4_DZ = "Sniper4_DZ";
Sniper5_DZ = "Sniper5_DZ";
Sniper6_DZ = "Sniper6_DZ";
Camo1_DZ = "Camo1_DZ";
Camo2_DZ = "Camo2_DZ";
Camo3_DZ = "Camo3_DZ";
Camo4_DZ = "Camo4_DZ";
Camo5_DZ = "Camo5_DZ";
Camo6_DZ = "Camo6_DZ";
Camo7_DZ = "Camo7_DZ";
Camo8_DZ = "Camo8_DZ";
Camo9_DZ = "Camo9_DZ";
Camo10_DZ = "Camo10_DZ";
Camo11_DZ = "Camo11_DZ";
Camo12_DZ = "Camo12_DZ";
Camo13_DZ = "Camo13_DZ";
Camo14_DZ = "Camo14_DZ";
Camo15_DZ = "Camo15_DZ";
Camo16_DZ = "Camo16_DZ";
Camo17_DZ = "Camo17_DZ";
Camo18_DZ = "Camo18_DZ";
Camo19_DZ = "Camo19_DZ";
Camo20_DZ = "Camo20_DZ";
Camo21_DZ = "Camo21_DZ";
Camo22_DZ = "Camo22_DZ";
Camo23_DZ = "Camo23_DZ";
Camo24_DZ = "Camo24_DZ";
Soldier1_DZ = "Soldier1_DZ";
Rocket_DZ = "Rocket_DZ";
AllPlayers = ["Pilot_DZ, INS_Lopotev_DZ","Rocker3_DZ","gsc_eco_stalker_mask_duty","Soldier_Crew_PMC","Sniper1_DZ","Sniper2_DZ","Sniper3_DZ","Sniper4_DZ","Sniper5_DZ","Sniper6_DZ","Camo1_DZ","Camo2_DZ","Camo3_DZ","Camo4_DZ","Camo5_DZ","Camo6_DZ","Camo7_DZ","Camo8_DZ","Camo9_DZ","Camo10_DZ","Camo11_DZ","Camo12_DZ","Camo13_DZ","Camo14_DZ","Camo15_DZ","Camo16_DZ","Camo17_DZ","Camo18_DZ","Camo19_DZ","Camo20_DZ","Camo21_DZ","Camo22_DZ","Camo23_DZ","Camo24_DZ","Soldier1_DZ","Rocket_DZ"];
AllPlayersVehicles = ["Pilot_DZ, INS_Lopotev_DZ","Rocker3_DZ","gsc_eco_stalker_mask_duty","Soldier_Crew_PMC","Sniper1_DZ","Sniper2_DZ","Sniper3_DZ","Sniper4_DZ","Sniper5_DZ","Sniper6_DZ","Camo1_DZ","Camo2_DZ","Camo3_DZ","Camo4_DZ","Camo5_DZ","Camo6_DZ","Camo7_DZ","Camo8_DZ","Camo9_DZ","Camo10_DZ","Camo11_DZ","Camo12_DZ","Camo13_DZ","Camo14_DZ","Camo15_DZ","Camo16_DZ","Camo17_DZ","Camo18_DZ","Camo19_DZ","Camo20_DZ","Camo21_DZ","Camo22_DZ","Camo23_DZ","Camo24_DZ","Soldier1_DZ","Rocket_DZ","AllVehicles"];
if (!(_model in ["SurvivorW2_DZ","Survivor2_DZ","Sniper1_DZ","Sniper2_DZ","Sniper3_DZ","Sniper4_DZ","Sniper5_DZ","Sniper6_DZ","Soldier1_DZ","Camo1_DZ","Camo2_DZ","Camo3_DZ","Camo4_DZ","Camo5_DZ","Camo6_DZ","Camo7_DZ","Camo8_DZ","Camo9_DZ","Camo10_DZ","Camo11_DZ","Camo12_DZ","Camo13_DZ","Camo14_DZ","Camo15_DZ","Camo16_DZ","Camo17_DZ","Camo18_DZ","Camo19_DZ","Camo20_DZ","Camo21_DZ","Camo22_DZ","Camo23_DZ","Camo24_DZ","BanditW1_DZ","Bandit1_DZ","SurvivorW2_DZ","gsc_eco_stalker_mask_duty"])) then {
_model = "Survivor2_DZ";
};
// -------------------------------------------Item Fix Start-------------------------------------------
private["_hasmapitem","_hascompassitem","_haswatchitem"];
_hasmapitem = "ItemMap" in weapons player;
_hascompassitem = "ItemCompass" in weapons player;
_haswatchitem = "ItemWatch" in weapons player;
// -------------------------------------------Item Fix End-------------------------------------------
if (dayz_combat == 1) then {
titleText ["You can't change clothes while in combat.", "PLAIN DOWN", 3];
sleep 5;
titleFadeOut 1;
} else {
titleText ["Changing Clothes...", "PLAIN DOWN", 3];
sleep 3;
[dayz_playerUID,dayz_characterID,'gsc_eco_stalker_mask_duty'] spawn player_humanityMorph;
sleep 2;
titleText ["...looking good! Wardrobe closed for 1 minute.", "PLAIN DOWN", 3];
// -------------------------------------------Item Fix Start-------------------------------------------
if (!_hasmapitem ) then {
player removeWeapon "ItemMap";
};
if (!_hascompassitem ) then {
player removeWeapon "ItemCompass";
};
if (!_haswatchitem ) then {
player removeWeapon "ItemWatch";
};
player removeWeapon "ItemRadio";
// -------------------------------------------Item Fix End-------------------------------------------
sleep 5;
titleFadeOut 1;
sleep 55;
wardrobe = player addaction [("<t color=""#ff8810"">" + ("Wardrobe") +"</t>"),"wardrobe\wardrobe_execute.sqf","",5,false,true,"",""];
};