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// DayZ Epoch config
spawnShoremode = 1; // Default = 1 (on shore)
spawnArea= 1500; // Default = 1500
MaxHeliCrashes= 5; // Default = 5
MaxVehicleLimit = 500; // Default = 50
MaxDynamicDebris = 500; // Default = 100
dayz_MapArea = 14000; // Default = 10000
dayz_maxLocalZombies = 10; // Default = 30
DefaultMagazines = ["ItemBandage","ItemBandage","ItemPainkiller","ItemMorphine","ItemBloodbag","17Rnd_9x19_glock17","17Rnd_9x19_glock17"];
DefaultWeapons = ["ItemFlashlight","ItemMap","ItemCompass","ItemHatchet","ItemToolbox","glock17_EP1"];
EpochEvents = [["any","any","any","any",30,"crash_spawner"],["any","any","any","any",0,"crash_spawner"],["any","any","any","any",15,"supply_drop"]];
dayz_fullMoonNights = true;
Using the init.sqf works perfectly for me on 1.0.2.4
That's how mine is set up in init.sqf, you would of course change the items to what you have in mind.Code:// DayZ Epoch config spawnShoremode = 1; // Default = 1 (on shore) spawnArea= 1500; // Default = 1500 MaxHeliCrashes= 5; // Default = 5 MaxVehicleLimit = 500; // Default = 50 MaxDynamicDebris = 500; // Default = 100 dayz_MapArea = 14000; // Default = 10000 dayz_maxLocalZombies = 10; // Default = 30 DefaultMagazines = ["ItemBandage","ItemBandage","ItemPainkiller","ItemMorphine","ItemBloodbag","17Rnd_9x19_glock17","17Rnd_9x19_glock17"]; DefaultWeapons = ["ItemFlashlight","ItemMap","ItemCompass","ItemHatchet","ItemToolbox","glock17_EP1"]; EpochEvents = [["any","any","any","any",30,"crash_spawner"],["any","any","any","any",0,"crash_spawner"],["any","any","any","any",15,"supply_drop"]]; dayz_fullMoonNights = true;
Did you also comment the lines out in server_playerLogin.sqf, or did you just add it to he mission's init.sqf?
Last time I tried, it didn't work at all, it was simply overwritten.
Tried this last night, didn't need to comment out anything in server_playerLogin.sqf. Worked fine.
//Custom Loadout
waitUntil { !isNil ("PVDZ_plr_LoginRecord") and
!(player getVariable ["humanity",0] > 5000 and
typeOf player == "Survivor2_DZ") and
!(player getVariable ["humanity",0] < -2000 and
(typeOf player == "Survivor2_DZ" or
typeOf player == "SurvivorW2_DZ") ) and
!(player getVariable ["humanity",0] > 0 and
(typeOf player == "Bandit1_DZ" or
typeOf player == "BanditW1_DZ") ) };
//if they're a bambi
if (PVCDZ_plr_Login2 select 2) then {
//customised loadout for members
//remove weapons
player removeWeapon "DDOPP_X26";
player removeMagazines "DDOPP_1Rnd_X26";
//add weapons
player addWeapon "glock17_EP1";
player addMagazine "17Rnd_9x19_glock17";
player addMagazine "17Rnd_9x19_glock17";
player addMagazine "HandRoadFlare";
//add tools
player addWeapon "ItemMap";
};