Ok I am Back Wadda miss lol
Doing a Tavi 0.16 build at the moment.
Rolling, I think your problem maybe that you didn't drop the hiveExt.dll into the server side. it doesn;t appear to be part of the GIThub
Further development of this. But still no luck, anyone?
private ["_nearbase"];
_nearbase = (count(nearestObjects [_position,["Plastic_Pole_EP1_DZ"],50]) > 0);///distance to a base
if (dayz_combat == 1) then {
cutText [format["You are in Combat and cannot build a bike."], "PLAIN DOWN"];
if...
Yes. I never understood the inventry nul events. If your not carefull. i.e. stating WHERE classname= something. Then it will delete basically anything that has an empty inventory. Including walls etc. Ususally this is a left over from dayz vanilla for say tents.
Usually you can just add playSound "your soundfile" early in the script or where tou have the mission message and then add it to the mission.sqm under sounds. Sorry on the mobile.
The pack has never been advertised as working directly with inifistar infact the official release thread states as such.
People have been using the pack with infistar and they have done this themselves.
Infistar is good however everytime he releases an updates its pretty much going to conflict...
Curiously I have found that the dayz_code directly from my up to date files contain:
PVCDZ_obj_HideBody in both of the publicEH and the variables. however my custom variables for epoch contains PVDZE_plr_HideBody in the variables.
ok So I want this gone..... lol.
in dayz_code > init >publicEH.sqf it is defined on line 6
"PVCDZ_obj_HideBody" addPublicVariableEventHandler {hideBody (_this select 1)};
This simply just calls the arma 2 hidebody and doesn't call anything etc.
Though to fix this normally you would do...
Probably the easieist way to do it. For reference my code would look like this:
//Desativar grama
_Grass = cursortarget isKindOf "Notebook";
if (s_player_grama < 0)&& _Grass && (player distance cursorTarget < 5) then {
s_player_grama = player addAction["<t...
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