i don' know. I didn't buy it or anything, the owner did, and he's unable to so I was just looking for the variable fix. I'm just going to leave it to him to contact them and everything. Thanks though.
Hey guys, I updated my server earlier today to Epoch 1.0.4.2.
So I went to put the Anthack in and I got kicked for variable #0. I know I have to add something to the filter in \CONFIGFILES\battleye\publicvariable.txt, but not of sure the exact line because the owner of my server has the...
This is what your init.sqf should look like, roughly. I also have HFB, they're pretty good at replying to tickets, takes us inside 24 hours to get an answer. If your init.sqf doesn't look like this, I would definitely contact them.
That file should have close to 100 lines (For Epoch at least). Does your server run, also just making sure, you are looking in your mission.pbo right? If so you may need to look into contacting your server host for support.
There should be, it's around line 60. Here's mine just to help a bit. Just remember, mine won't look exactly like yours.
//Load in compiled functions
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf"; //Initilize the Variables (IMPORTANT...
Wish I could help with that, but I've only had hosts, never ran off my own pc. I would assume it'd be similar, but I don't wanna be the guy that broke your server lol. If you wait a little longer I'm sure Vampire or someone with more experience then me can help you.
Hi, I don't have Taviana, but I know that if self blood is put in incorrectly it can break the Epoch features. The best way to check this is to go to your traders and see if you can get into their menu. If it is bloodbag I would take it out and follow Trainwrecks. I had this issue too first time...
I agree with FoamysWorld. It may seem difficult at first, but it gets to be a breeze. Plus you'll feel pretty good about your server knowing you did it yourself. Good luck though!
Hey, kh_actions.sqf is used for the auto-refuel script located here. The fn_selfActions.sqf is for everything pertaining to the player. In short these are two separate files and cannot be merged.
So the only mistakes I see (and these may not be game breaking) in that .pbo is in your selfActions.sqf you have this;
s_player_sleep = player addaction - the 'a' in action isn't capitalized (I doubt this is a problem tbh but never know)
The second thing is the class CfgSounds should be...
By the looks of the installation steps, it doesn't look like it has markers on the map. If I'm right about that, and you want the markers I recommend the Epoch Mission System. Has the same missions plus a few more, and it's specifically for Epoch.
I'm not positive, but I think it's because your calling two different compiles.sqf in your init.sqf. When you do this, one cancels out the other.
What I would do is cut and paste the original compiles.sqf from the dayz_code.pbo into your custom folder in the mission.pbo, overwriting the one you...
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