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Hey guys, tell me when everyone has this on their server so i can start using something different!
class CfgSounds
{
sounds[] =
{
bark,growl
};
class bark
{
name="bark";
sound[]={\sound\bark.ogg,0.4,1};
titles[] = {};
};
class growl
{
name="growl";
sound[]={\sound\growl.ogg,0.5,1};
titles[] = {};
};
class introSong
{
name="introSong";
sound[]={\sound\introSong.ogg,0.9,1};
titles[] = {};
};
class playerSnoring
{
name="playerSnoring";
sound[]={\sound\snoring.ogg,0.9,1};
titles[] = {};
};
class nam
{
name = "Siren1";
sound[] = {\sound\SirenLoopMono.ogg, db-6, 1.0};
titles[] = {""};
};
class eve
{
name = "Siren2";
sound[] = {\sound\Sirens.ogg, db-6, 1.0};
titles[] = {""};
};
class puk
{
name = "Siren3";
sound[] = {\sound\Sirens2.ogg, db-6, 1.0};
titles[] = {""};
};
};
I use descrExt.h,It is fine work.
My descrExt.h is introSong & Dogsound,Airraidsirens,Tentsleepsounds inside.
class CfgSounds in description.ext is not work.
Code:class CfgSounds { sounds[] = { bark,growl }; class bark { name="bark"; sound[]={\sound\bark.ogg,0.4,1}; titles[] = {}; }; class growl { name="growl"; sound[]={\sound\growl.ogg,0.5,1}; titles[] = {}; }; class introSong { name="introSong"; sound[]={\sound\introSong.ogg,0.9,1}; titles[] = {}; }; class playerSnoring { name="playerSnoring"; sound[]={\sound\snoring.ogg,0.9,1}; titles[] = {}; }; class nam { name = "Siren1"; sound[] = {\sound\SirenLoopMono.ogg, db-6, 1.0}; titles[] = {""}; }; class eve { name = "Siren2"; sound[] = {\sound\Sirens.ogg, db-6, 1.0}; titles[] = {""}; }; class puk { name = "Siren3"; sound[] = {\sound\Sirens2.ogg, db-6, 1.0}; titles[] = {""}; }; };
sounds[] =
{
bark,growl
};
I don't see introSong defined in this block of code (nor half your other sounds either for that matter....)
Code:sounds[] = { bark,growl };
sounds[] =
{
bark,growl,introSong,playerSnoring,nam,eve,puk
};
Hey guys, tell me when everyone has this on their server so i can start using something different!
i am going to be releasing a scroll wheel action menu for all players that will allow them to use prerecorded voice commands ingame, so they do not need to waste time typing in game, or fumbling through voice chat channels before they get shot to death, it will also include an emote menu that will allow players to do alot of emotes/animations found in arma2oa, mostly for fun, but i think it will be cool. if anyone wants to help with the voice recording the script can be found here > https://www.dropbox.com/s/88ga5965g5x0xj3/Script!.txt
The script is complete and all i need are voices. if you are interested, please message me or reply to me on here.
i am going to be releasing a scroll wheel action menu for all players that will allow them to use prerecorded voice commands ingame, so they do not need to waste time typing in game, or fumbling through voice chat channels before they get shot to death, it will also include an emote menu that will allow players to do alot of emotes/animations found in arma2oa, mostly for fun, but i think it will be cool. if anyone wants to help with the voice recording the script can be found here > https://www.dropbox.com/s/88ga5965g5x0xj3/Script!.txt
The script is complete and all i need are voices. if you are interested, please message me or reply to me on here.
pssh. people have no idea how to do anything any more. i have no worries.
_id = player addEventHandler ["Respawn", {_id = [] spawn player_death; _nul = [] execVM "fixes\compile\playerspawn.sqf";}];
_playerMonitor = [] execVM "fixes\system\player_monitor.sqf";
waitUntil { alive Player };
waituntil { !(IsNull (findDisplay 46)) };
_null = [] execVM "fixes\activeCombat.sqf";
_nul = [] execVM "fixes\compile\playerspawn2.sqf";
//BlurGaming Intro Script
sleep 10;
cutText ["You are playing on the Panthera Server ZombZ.net", "PLAIN DOWN"];
sleep 4;
//sounds
class CfgSounds
{
sounds[] =
{
nam,eve,puk,introSong
};
class nam
{
name = "Siren1";
sound[] = {\sound\SirenLoopMono.ogg, db-6, 1.0};
titles[] = {""};
};
class eve
{
name = "Siren2";
sound[] = {\sound\Sirens.ogg, db-6, 1.0};
titles[] = {""};
};
class puk
{
name = "Siren3";
sound[] = {\sound\Sirens2.ogg, db-6, 1.0};
titles[] = {""};
};
class introSong
{
name="introSong";
sound[] = {introSong.ogg,0.9,1};
titles[] = {""};
};
};
};
Hello, can someone help me? In my RPT, it says I have (paraphrasing here, don't have the code atm) "extras after the end of config."
I think I figured out where the issue may be in. I already run an air raid mod that has sounds. I tried to add the intro song into that block of code, but something is wrong with it. Here is my block:
Any ideas?Code://sounds class CfgSounds { sounds[] = { nam,eve,puk,introSong }; class nam { name = "Siren1"; sound[] = {\sound\SirenLoopMono.ogg, db-6, 1.0}; titles[] = {""}; }; class eve { name = "Siren2"; sound[] = {\sound\Sirens.ogg, db-6, 1.0}; titles[] = {""}; }; class puk { name = "Siren3"; sound[] = {\sound\Sirens2.ogg, db-6, 1.0}; titles[] = {""}; }; class introSong { name="introSong"; sound[] = {introSong.ogg,0.9,1}; titles[] = {""}; }; }; };
class CfgSounds
{
sounds[] =
{
Siren1,Siren2,Siren3,introSong
};
class Siren1
{
name = "Siren1";
sound[] = {\sound\Siren1.ogg, db-6, 1.0};
titles[] = {""};
};
class Siren2
{
name = "Siren2";
sound[] = {\sound\Siren2.ogg, db-6, 1.0};
titles[] = {""};
};
class Siren3
{
name = "Siren3";
sound[] = {\sound\Sirens3.ogg, db-6, 1.0};
titles[] = {""};
};
class introSong
{
name="introSong";
sound[] = {introSong.ogg,0.9,1};
titles[] = {""};
};
};
};