TylerHumor
Member
Didn't tell us where to put the playerspawn.sqf
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Yes, I have it on one of my servers.does not work in 1.7.7.1 ??
if (!isDedicated) then {
//Conduct map operations
0 fadeSound 0;
waitUntil {!isNil "dayz_loadScreenMsg"};
dayz_loadScreenMsg = (localize "STR_AUTHENTICATING");
//Run the player monitor
_id = player addEventHandler ["Respawn", {_id = [] spawn player_death; _nul = [] execVM "playerspawn.sqf";}];
_playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf";
_nul = [] execVM "playerspawn.sqf";
// [] execVM "\z\addons\dayz_code\system\antihack.sqf";
};
I have done step by step what blur have posted but I get spawn on the ground all the time
init file :
Code:if (!isDedicated) then { //Conduct map operations 0 fadeSound 0; waitUntil {!isNil "dayz_loadScreenMsg"}; dayz_loadScreenMsg = (localize "STR_AUTHENTICATING"); //Run the player monitor _id = player addEventHandler ["Respawn", {_id = [] spawn player_death; _nul = [] execVM "playerspawn.sqf";}]; _playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf"; _nul = [] execVM "playerspawn.sqf"; // [] execVM "\z\addons\dayz_code\system\antihack.sqf"; };
I use it the Dayz Overwatch mod and on an localhost (own pc)
Merge it with a "godmode" script and maybe the credits system, or something like that. Just some ideasI think it is a out time to redo this and make it amazing. any ideas?