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Hey, i have the same Problem, there is nothing in my RPT, iam using the original, untouched files and made all steps from the guide but its not loading anythnig.
Iam using denisios linux Server for Epoch.
I hope you can help me out of this
if(isnil "dayz_MapArea") then {
dayz_MapArea = 10000;
};
if(isnil "HeliCrashArea") then {
HeliCrashArea = dayz_MapArea / 2;
};
if(isnil "OldHeliCrash") then {
OldHeliCrash = false;
};
// WAI missions
[] ExecVM "\z\addons\dayz_server\WAI\init.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_server\DZAI\init\dzai_initserver.sqf";
allowConnection = true;
// [_guaranteedLoot, _randomizedLoot, _frequency, _variance, _spawnChance, _spawnMarker, _spawnRadius, _spawnFire, _fadeFire]
if(OldHeliCrash) then {
_nul = [3, 4, (50 * 60), (15 * 60), 0.75, 'center', HeliCrashArea, true, false] spawn server_spawnCrashSite;
};
Item STR_EPOCH_BULK_DESC_MP5SD listed twice
Item STR_EQUIP_NAME_41 listed twice
Item STR_EQUIP_DESC_41 listed twice
Item STR_ACTIONS_BUILD listed twice
Updating base class ->NonStrategic, by Ca\config.bin/CfgVehicles/HouseBase/
Updating base class ->Helicopter, by ca\air_d_baf\config.bin/CfgVehicles/BAF_Merlin_HC3_D/
23:30:47 Dedicated host created.
23:30:48 BattlEye Server: Initialized (v1.185)
23:30:48 Host identity created.
ArmA 2 OA Console version 1.62 : port 2302
23:31:29 bAshi uses modified data file
23:31:29 BattlEye Server: Player #0 bAshi (185.23.227.22:31914) connected
23:31:29 Player bAshi connecting.
23:31:29 Mission DayZ Epoch Chernarus read from bank.
23:31:30 Player bAshi connected (id=199716230).
23:31:31 BattlEye Server: Player #0 bAshi - GUID: 8549ee36fe24bcd2af071b353a901ab4 (unverified)
23:31:31 BattlEye Server: Verified GUID (8549ee36fe24bcd2af071b353a901ab4) of player #0 bAshi
23:31:31 BattlEye Server: IMPORTANT: Server admins now have to convert their BE filter files to a new regex-compatible format and put "//new" into the files' first line. Details: http://forums.bistudio.com/showthread.php?167504-Regular-Expression-%28Regex%29-Support-for-BE-Filters
23:31:35 Roles assigned.
23:31:35 Reading mission ...
23:31:40 Strange convex component288 in warehouse\models\warehouse.p3d:geometry
23:31:40 Strange convex component289 in warehouse\models\warehouse.p3d:geometry
23:31:43 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon
23:31:43 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 1)! MoveName: amovpercmrunsnonwbindf_rfl
23:31:45 "DayZ Epoch: PRELOAD Functions\init [[<No group>:0 (FunctionsManager)],any]"
23:31:45 "DayZ Epoch: MPframework inited"
23:31:45 Mission read.
23:31:52 Warnings in z\addons\dayz_communityassets\models\map.p3d:shadow(1000)
23:31:52 Warning: z\addons\dayz_communityassets\models\compass.p3d:0 Error while trying to generate ST for points: 863, 853, 852
23:31:54 "\z\addons\dayz_code\system\REsec.sqf:Monitoring Remote Exe..."
23:31:54 "Res3tting B!S effects..."
23:31:54 Error in expression <"CAN_COLLIDE"];
_unit_34 = _this;
_this setUnitAbility 0.60000002;
if (true) the>
23:31:54 Error position: <setUnitAbility 0.60000002;
if (true) the>
23:31:54 Error setunitability: Type Nothing, expected Object
23:31:54 File mpmissions\__cur_mp.chernarus\custom\kamenkex.sqf, line 5076
23:31:54 "HIVE: Starting"
23:31:54 "HIVE: Local Time set to [2012,6,6,20,30]"
23:31:54 "LOAD OBJECTS"
23:31:54 "FOUND 524 OBJECTS"
23:31:55 Error in expression < "CAN_COLLIDE"];
_unit_5 = _this;
_this setUnitAbility 0.60000002;
if (true) the>
23:31:55 Error position: <setUnitAbility 0.60000002;
if (true) the>
23:31:55 Error setunitability: Type Nothing, expected Object
23:31:55 File mpmissions\__cur_mp.chernarus\custom\scrapyard.sqf, line 5595
23:31:55 Cannot create non-ai vehicle UH1H_DZ2,
23:31:55 Cannot create non-ai vehicle SUV_DZ,
23:31:56 AH6X_DZ: FLIR_turret - unknown animation source FLIR_turret
23:31:56 AH6X_DZ: FLIR_gun - unknown animation source FLIR_gun
23:31:59 UH1Y_DZE: ObsTurret - unknown animation source ObsTurret
23:31:59 UH1Y_DZE: ObsGun - unknown animation source ObsGun
23:32:02 "HIVE: Spawning # of Vehicles: 90"
23:32:02 "HIVE: Spawning # of Debris: 100"
23:32:02 "HIVE: Spawning # of Ammo Boxes: 3"
23:32:02 "HIVE: Spawning # of Veins: 50"
23:32:02 "Total Number of spawn locations 5"
23:32:02 Error in expression <"CAN_COLLIDE"];
_unit_10 = _this;
_this setUnitAbility 0.60000002;
if (true) the>
23:32:02 Error position: <setUnitAbility 0.60000002;
if (true) the>
23:32:02 Error setunitability: Type Nothing, expected Object
23:32:02 File mpmissions\__cur_mp.chernarus\custom\kranex.sqf, line 2804
23:32:04 "DEBUG: Too many at [10035.4,2076.52]"
23:32:06 "EPOCH EVENTS INIT"
23:32:06 "RUNNING EVENT: crash_spawner on [2012,6,6,20,30]"
23:32:06 "WAI: AI Config File Loaded"
23:32:06 "WAI: AI Monitor Started"
23:32:06 "WAI: Mission Config File Loaded"
23:32:06 "WAI: Starting AI Missions Moniter"
23:33:15 Game started.
23:33:17 "Res3tting B!S effects..."
23:33:19 "CHILD:101:199716230:11:bAshi:"
23:33:19 "LOAD PLAYER: \cache\players\1\199716230.sqf"
23:33:19 "PLAYER CACHE: ["PASS",false,"140",[215,[6524.12,2611.46,0.00351143]],
23:33:19 "CHILD:11:2:"
23:33:20 "CHILD:102:140:"
23:33:20 "LOAD CHARACTER: \cache\players\2\199716230-char.sqf"
23:33:20 "CHARACTER CACHE: ["PASS",[false,false,false,false,false,false,true,12000,[],[0,0],0,[100.141,45.11]],[4,4,0,0],["MeleeHatchet_DZE","aidlpercmstpsraswrfldnon_idlesteady01",42,[]],[215,[6524.12,2611.46,0.00351143]],8640,"140"]"
23:33:20 "_characterID: 140"
23:33:20 "WORLDSPACE: [215,[6524.12,2611.46,0.00351143]]"
23:33:20 "LOGIN: Location: [215,[6524.12,2611.46,0.00351143]] doRnd?: false"
23:33:20 "SETUP WORLDSPACE: [215,[6524.12,2611.46,0.00351143]]"
23:33:41 "CHILD:103:199716230:140:0:"
23:34:01 "CHILD:201:140:[156,[6532.69,2604.24,0.00143862]]:[]:[]:[false,false,false,false,false,false,true,12000,[],[0,0],0,[100.141,45.11]]:false:false:0:0:21831:0:["MeleeHatchet_DZE","amovpercmrunsraswrfldf",42,[]]:0:0:"Survivor2_DZ":0:"
23:34:32 "CHILD:201:140:[37,[6510.29,2590.96,0.00895166]]:[]:[]:[false,false,false,false,false,false,true,12000,[],[0,0],0,[132.801,57.0668]]:false:false:0:0:26:1:["MeleeHatchet_DZE","amovpercmrunsraswrfldf",42,[]]:0:0::0:"
23:34:39 "CHILD:305:74:[43,[6520.27,2610.01,-0.0410967]]:0.989948:"
23:34:39 "CHILD:303:74:[[[],[]],[[],[]],[[],[]]]:"
23:34:39 "CHILD:306:74:[["glass1",0.0397689],["glass5",0.0863128],["motor",0.0125988],["elektronika",0.352464],["velka vrtule",0.167978]]:0.004:"
23:34:39 "CHILD:201:140:[300,[6520.27,2610.01,0]]:
23:35:18 "0 Active ground units"
23:35:18 "0 Active emplacement units"
23:35:18 "0 Active chopper patrol units (Crew)"
23:35:18 "0 Active vehicle patrol units (Crew)"
23:35:18 "WAI: Starting Mission disabled_civchopper"
23:35:18 "WAI: Mission Civilian Aircraft Started At [4401.44,4845.89]"
23:35:18 "WAI: Mission Civilian Aircraft spawned a AN2 Cargo Plane"
23:35:18 "WAI: Spawned a group of 5 Bandits at [4401.44,4845.89,0]"
23:36:38 "CLEANUP: INITIALIZING CLEANUP SCRIPT"