HALO Jumps for dayz

player action [ "eject", vehicle player];
sleep 1;
player removeWeapon "ParachuteWest";
sleep 0.1;
player spawn bis_fnc_halo;
player setvelocity [0,120*0.8,0];
player setdir 0;

This is the code i used to stop it from happening
You have to add it to the haloinit.sqf file
leave out the first line as it is already in there then reboot the server and you should be good.
 
I've got it to work, but it seems like there's a lag issue if the server is full, not sure if its that or if its something to do with something else... Just in case of lag, would it be possible to force pull cord at a specific height? - Or if anyone has been able to reproduce this issue and know a way to fix it.. that'd be great.
 
So, the halo jump works perfectly on 1.7.6.1, except for the fact that the players die when they deploy the parachute. No kicks, no nothing, they just die. I have edited nearly anything you can think of, and I still can't get it to work.
 
So, the halo jump works perfectly on 1.7.6.1, except for the fact that the players die when they deploy the parachute. No kicks, no nothing, they just die. I have edited nearly anything you can think of, and I still can't get it to work.

that's the server_cleanup.fsm
hence the hacker check for remote spawning in stuff.
 
How come only the admin can move around when halo jumping? everyone else just falls stright down
 
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