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So I should Edit that fn_selfActions.sqf and add the lines that is on Krixes?
So, I started from scratch. The only mod I have installed now is this Bloodbag script. I get the scroll wheel selection for Bloodbag, but when I click it, nothing.
Really frustrating since I had it working yesterday!
Maybe my selfbloodbag is old. Doesn't seem like this started happening until I updated my fn_selfActions.sqf
http://www.mediafire.com/download/mmnwm31myht5oje/dayz_1.chernarus.pbo
HI Guys
can you help me since applying the bloodbag script, which works, the Traders Menu items, just stays on loading?
so I checked my init.sqf and I had the
call compile "Scripts\Compiles" line above 1.0 as instructed, but that was in between my "Server_traders.sqf " line and the 1.0 line, so I removed it but still no change? Any Ideas??
im on Epoch 1.0.2.4, chrz
You used the fn_selfActions.sqf from Krixes' post I'm guessing? You're not supposed to do that. What you need to do is open your local install of Arma and find this
@DayZ_Epoch\addons\dayz_code.pbo\compile\fn_selfActions.sqf
Copy that file to where you have put Krixes' file in your mission folder then open it up and find
Code:_canDo = (!r_drag_sqf and !r_player_unconscious and !_onLadder);
Then directly under that you want to add
Code:// ---------------------------------------Krixes Self Bloodbag Start------------------------------------ _mags = magazines player; // Krixes Self Bloodbag if ("ItemBloodbag" in _mags) then { hasBagItem = true; } else { hasBagItem = false;}; if((speed player <= 1) && hasBagItem && _canDo) then { if (s_player_selfBloodbag < 0) then { s_player_selfBloodbag = player addaction[("<t color=""#c70000"">" + ("Self Bloodbag") +"</t>"),"custom\player_selfbloodbag.sqf","",5,false,true,"", ""]; }; } else { player removeAction s_player_selfBloodbag; s_player_selfBloodbag = -1; }; // ---------------------------------------Krixes Self Bloodbag End------------------------------------
Save and you're done.
call compile preprocessFileLineNumbers "Scripts\compiles.sqf"; //Compile custom compiles
progressLoadingScreen 1.0;