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What version of Epoch are you running? I took the fn_selfActions.sqf from my install of Epoch version 1.2.0.4.
I don't have an Epoch test server set up so I couldn't test it locally.
I've got epoch server 1.2.0.4.
Hmm maybe an error my end. i just deleted the server got the newest epoch and it workedOk, so what was the problem? Like I said, the file I sent you worked fine on my end so I'm confused by that.
So I got this working. However, as soon as I mousewheel, the option for self bloodbag keeps showing up and fills my menu up and just keeps putting self bloodbag in there.. any idea on how to adjust this so it only shows up once? thanks!
I tried using your script with DayZ Epoch. However, as with every script I use, when I add the following...
call compile preprocessFileLineNumbers "Scripts\compiles.sqf"; //Compile custom compiles
And complete the otehr steps in the tutorial I am greeted with messages such as "Cannot find Scripts\fn_selfActions.sqf" or "Cannot find Scripts\compiles.sqf" when loading into the game and none of the custom scripts are working. Any idea what could be causing this? It happens with any custom script I try to install regardless of file or folder name and location. I have triple checked spelling and location as well.
That is the thing. It is exactly where I am telling it unless my syntax is wrong. For example...
In my MPMission folder I have a folder called fixes. In this file I have a file called compile.sqf. So in the compile script I do call compile preprocessFileLineNumbers "fixes\compiles.sqf"; //Compile custom compiles
Does not work.
Here is my mission file. If you check the init.sqf file you will see my call compile commands and the path they are using. Then you can check the file structure and see if I am doing something wrong.
http://www.fileswap.com/dl/dobThl9Ccg/
_bloodbagTime = time - lastBloodbag; // Variable used for easy reference in determining the self bloodbag cooldown
_bloodbagUsageTime = time;
if(_bloodbagTime < _bloodbagLastUsedTime) exitWith { // If cooldown is not done then exit script
cutText [format["You've already received blood, please wait %1",(_bloodbagTime - _bloodbagLastUsedTime)], "PLAIN DOWN"]; //display text at bottom center of screen when players cooldown is not done