Ok, thxI m monday back from holidays and Look then for an solution
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Ok, thxI m monday back from holidays and Look then for an solution
_myPos = player getVariable["lastPos",[]];
if (count _myPos > 0) then {
player setVariable["lastPos",_mylastPos, true];
player setVariable["lastPos",[]];
};
_lastPos = getPosATL player;
if (player == vehicle player) then {
if (_mylastPos distance _lastPos > 200) then {
if (alive player) then {
player setPosATL _mylastPos;
};
};
} else {
if (_mylastPos distance _lastPos > 800) then {
if (alive player) then {
player setPosATL _mylastPos;
};
Do you have the arma x version, because the is a bug with the player id. With Arma X and reindforcements you can't place any buildings, it got fixed in origins 1.8
looks ok, its by me the same.I did notice that under hitpoints, it has 1.0e07. Is that correct?
[["stage_1",0],["stage_2",1],[".=QUACK=.SoldierBoy",1.0e07]]
Teleport and Vehicle Eject Fix
An anti cheat detection is built in to prevent hacker from teleporting, but it also ejects you from vehicles like planes if your using the the admin menu and enabling the vehicle boost.
Edit: Origins\MPMissions\dayz_1.origins.tavi\Debug\player_spawn_2.sqf
Look at the bottom of the file for:
Code:_myPos = player getVariable["lastPos",[]]; if (count _myPos > 0) then { player setVariable["lastPos",_mylastPos, true]; player setVariable["lastPos",[]]; }; _lastPos = getPosATL player; if (player == vehicle player) then { if (_mylastPos distance _lastPos > 200) then { if (alive player) then { player setPosATL _mylastPos; }; }; } else { if (_mylastPos distance _lastPos > 800) then { if (alive player) then { player setPosATL _mylastPos; };
Change 200 to 20000 and 800 to 80000.
Because it's a big map, something like 32000 across, I just added 2 zeros to the end of the number.
Later you can remove the 2 zeros to enable the anti cheat teleport.
Well yesterday i updated the server to the new version and i noticed the vehicle called truck ren red despawned out my base. I checked sql and its not in the object data anymore. Did someone els bump in the same problem?
Also i tryed spawning in the blueprints of stronghold in my inventory to check if its add yet and i saw they do not spawn. Any idea when to expect it to be add?
Well despite the small problems i am really thankfull for making this all possible once again
For those with issues using 7zip, I uploaded the files to github and divided it into server files and client files so those who only want the client install, don't have to download unnecessary files.
Client: https://github.com/MajorPainage/Origins1.7.8.5_Rebuild_Client_Files
Server: https://github.com/MajorPainage/Origins1.7.8.5_Rebuild_Server_Files
As MDark puts out updates, I will try to update git.
If MDark wants access to update the git files, I can do that too and you can update them yourself.
I work 12hr days so my time can be limited.