Komplex
Member
i have followed the instruction from the start but i doesn't work, when i test it the soldier skin will not change skins. could anyone help ??
Check your code, if it's anything like that mess you typed above then it's fucked.
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i have followed the instruction from the start but i doesn't work, when i test it the soldier skin will not change skins. could anyone help ??
if ((!isServer) && (player != player)) then
{
waitUntil {player == player};
waitUntil {time > 3};
};
player_wearClothes = compile preprocessFileLineNumbers "fixes\player_wearClothes.sqf";
player_switchModel = compile preprocessFileLineNumbers "fixes\player_switchModel.sqf";
if (isServer) then {
dogOwner = [];
_serverMonitor = [] execVM "\z\addons\dayz_code\system\server_monitor.sqf";
};
Has anyone got this working with Halo jump spawning? I've recently installed that and tried installing this probably sooner than I should have, since we haven't discovered all/any potential issues the halo jump might have introduced. But basically after installing this I'd log back in falling from the sky, in standing position rather than halo jump wearing one of the random skins. Halo jumping has an issue with saving characters so I can only imagine this won't help much lol.
To make sure, have I set this up correctly?
Code:if ((!isServer) && (player != player)) then { waitUntil {player == player}; waitUntil {time > 3}; }; player_wearClothes = compile preprocessFileLineNumbers "fixes\player_wearClothes.sqf"; player_switchModel = compile preprocessFileLineNumbers "fixes\player_switchModel.sqf"; if (isServer) then { dogOwner = []; _serverMonitor = [] execVM "\z\addons\dayz_code\system\server_monitor.sqf"; };
I tried all of those as well as before. I can't get them to set the players model through the database, it will just use the regular survivor model. any ideas?
if (!(_model in ["SurvivorW2_DZ","Survivor2_DZ","Sniper1_DZ","Soldier1_DZ","Camo1_DZ","BanditW1_DZ","Bandit1_DZ","SurvivorW2_DZ","TK_INS_Soldier_EP1","Soldier1_DZ","CZ_Soldier_DES_EP1","US_Soldier_EP1","BAF_Soldier_MTP","BAF_Soldier_DDPM","BAF_Soldier_L_MTP","BAF_Soldier_L_DDPM","BAF_Soldier_Officer_MTP","BAF_Soldier_Officer_DDPM"])) then {
_model = "Survivor2_DZ";
};
// if (!(_model in ["SurvivorW2_DZ","Survivor2_DZ","Sniper1_DZ","Soldier1_DZ","Camo1_DZ","BanditW1_DZ","Bandit1_DZ","SurvivorW2_DZ","TK_INS_Soldier_EP1","Soldier1_DZ","CZ_Soldier_DES_EP1","US_Soldier_EP1","BAF_Soldier_MTP","BAF_Soldier_DDPM","BAF_Soldier_L_MTP","BAF_Soldier_L_DDPM","BAF_Soldier_Officer_MTP","BAF_Soldier_Officer_DDPM"])) then {
// _model = "Survivor2_DZ";
// };
} else {
_model =_primary select 3;
_hiveVer =_primary select 4;
if (isNil "_model") then {
_model = "Survivor2_DZ";
} else {
if (_model == "") then {
_model = "Survivor2_DZ";
};
};
Is there more options for Models? i really like the ones that are in the list but most of them don't fit with i'm trying to do with my server, if there are anymore working skins with "All Weapon Slots", could you post more? Thanks
case "Skin_Soldier1_DZ": {
_model = "US_Soldier_EP1";