[Release] Sector FNG Inland Version

i am unable to get ai to spawn..
first time i installed worked great
we killed all the ai and after server restart we went back and ai never spawned
any suggestions
 
Hey If I wish to add more AI units do I just edit this section?

Code:
[SAR_marker_sectorfng_front,1,0,15,"fortify",900] call SAR_AI;
[SAR_marker_sectorfng_back,1,0,15,"fortify",900] call SAR_AI;
[SAR_marker_sectorfng_crate1,1,1,4,"fortify",900] call SAR_AI;
[SAR_marker_sectorfng_crate2,1,1,4,"fortify",900] call SAR_AI;
[SAR_marker_sectorfng_crate3,1,1,4,"fortify",900] call SAR_AI;
[SAR_marker_sectorfng_crate4,1,1,4,"fortify",900] call SAR_AI;
[SAR_marker_sectorfng_crate5,1,1,4,"fortify",900] call SAR_AI;
 
[SAR_marker_sectorfng_front,1,0,15,"fortify",900] call SAR_AI;
[SAR_marker_sectorfng_back,1,0,15,"fortify",900] call SAR_AI;
[SAR_marker_sectorfng_crate1,1,1,4,"fortify",900] call SAR_AI;
[SAR_marker_sectorfng_crate2,1,1,4,"fortify",900] call SAR_AI;
[SAR_marker_sectorfng_crate3,1,1,4,"fortify",900] call SAR_AI;
[SAR_marker_sectorfng_crate4,1,1,4,"fortify",900] call SAR_AI;
[SAR_marker_sectorfng_crate5,1,1,4,"fortify",900] call SAR_AI;

YES
Colors= type of AI! 1 = military, 2 = survivors, 3 = bandits
Colors= numbers of Snipers
Colors= numbers of Riffleman
Colors= Respawn time in seconds 900=15 minutes
 
I liked this fort you built but had to laugh when I saw you moved the water one to where I built a city on my server. Could get a little crowded if I added this :) nice work

My city has a horde of bandits that invade it and it has some warehouses and small military outpost the city is mostly houses and a couple apartment buildings and a store and a firehouse and church
 
i have noticed that the AI will not attack you if you have humanity above 5000
is there a way to change this?

Hi

U could try to open SAR_config.sqf and edit this text:

// the humanity value below which a player will be considered hostile
SAR_HUMANITY_HOSTILE_LIMIT = -2500;

Dont know i it will work if u put like HOSTILE_LIMIT = 15000
Cant test it atm since my AI arent working properly.
 
i did and this seems to work
Hi

U could try to open SAR_config.sqf and edit this text:

// the humanity value below which a player will be considered hostile
SAR_HUMANITY_HOSTILE_LIMIT = -2500;

Dont know i it will work if u put like HOSTILE_LIMIT = 15000
Cant test it atm since my AI arent working properly.

but sometimes the ai will be shooting at you but they are invisable for about a min the they appear
 
ok, im having the issue of buildings spawning in on top of each other? could someone please help me with a fix. My crates file looks like this:

//Sector FNG Made by Phoenix @ http://fridaynightgaming.co.uk/
//Feel Free to test @ 91.121.11.49:2362 Bring a group you'll need one.
//Thanks to OpenDayZ for there hard work in helping others.
//Thanks to Sarge for his great AI work.

if (isServer) then {

//Sector FNG Weapons Crate
_vehicle_103769 = objNull;
if (true) then
{
_this = createVehicle ["TKVehicleBox_EP1", [6660.3984, 14177.261], [], 0, "CAN_COLLIDE"];
_vehicle_103769 = _this;
_this setDir -182.5;
//Clear Cargo
clearweaponcargoGlobal _this;
clearmagazinecargoGlobal _this;
//Add Cargo
_this addWeaponCargoGlobal ["M9SD",2];
_this addWeaponCargoGlobal ["DMR_DZ",2];
_this addWeaponCargoGlobal ["M4A1_AIM_SD_camo",2];
_this addWeaponCargoGlobal ["FN_FAL",2];
_this addWeaponCargoGlobal ["M249_DZ",2];
_this addWeaponCargoGlobal ["M14_EP1",2];
_this addWeaponCargoGlobal ["Mk_48_DZ",2];
_this addWeaponCargoGlobal ["BAF_L85A2_RIS_SUSAT",2];
_this addWeaponCargoGlobal ["BAF_L85A2_RIS_Holo",2];
_this addWeaponCargoGlobal ["G36K_camo",2];
_this addWeaponCargoGlobal ["NVGoggles",1];
_this addWeaponCargoGlobal ["Binocular_Vector",1];
_this addWeaponCargoGlobal ["ItemGPS",1];

_this addmagazineCargoGlobal ["20Rnd_762x51_DMR",20];
_this addmagazineCargoGlobal ["30Rnd_556x45_StanagSD",20];
_this addmagazineCargoGlobal ["20Rnd_762x51_FNFAL",10];
_this addmagazineCargoGlobal ["100Rnd_762x51_M240",10];
_this addmagazineCargoGlobal ["200Rnd_556x45_M249",10];
_this addmagazineCargoGlobal ["30Rnd_556x45_G36",10];
_this addmagazineCargoGlobal ["30Rnd_556x45_Stanag",30];
_this addmagazineCargoGlobal ["15Rnd_9x19_M9SD",10];
_this addmagazineCargoGlobal ["ItemHeatPack",15];
_this addmagazineCargoGlobal ["ItemPainkiller",5];
_this addmagazineCargoGlobal ["ItemMorphine",5];
_this addmagazineCargoGlobal ["ItemBloodBag",5];
_this addmagazineCargoGlobal ["ItemAntibiotic",5];

_this addbackpackCargoGlobal ["DZ_Backpack_EP1",2];
_this setPos [6660.3984, 14177.261];
};
//Sector FNG Vehicle Part Crate
_vehicle_103770 = objNull;
if (true) then
{
_this = createVehicle ["TKVehicleBox_EP1", [6786.0361, 14320.882], [], 0, "CAN_COLLIDE"];
_vehicle_103770 = _this;
//Clear Cargo
clearweaponcargoGlobal _this;
clearmagazinecargoGlobal _this;
//Add Cargo
_this addWeaponCargoGlobal ["NVGoggles",1];
_this addWeaponCargoGlobal ["ItemGPS",1];
_this addWeaponCargoGlobal ["ItemToolbox",5];

_this addmagazineCargoGlobal ["PartEngine",15];
_this addmagazineCargoGlobal ["PartGeneric",15];
_this addmagazineCargoGlobal ["PartVRotor",5];
_this addmagazineCargoGlobal ["PartWheel",20];
_this addmagazineCargoGlobal ["PartFueltank",15];
_this addmagazineCargoGlobal ["PartGlass",30];
_this addmagazineCargoGlobal ["ItemJerrycan",20];

_this addbackpackCargoGlobal ["DZ_Backpack_EP1",1];
_this setPos [6786.0361, 14320.882];
};
//Sector FNG Food and Drink Crate
_vehicle_103771 = objNull;
if (true) then
{
_this = createVehicle ["TKVehicleBox_EP1", [6791.7695, 14091.711], [], 0, "CAN_COLLIDE"];
_vehicle_103771 = _this;
_this setDir -178.83;
//Clear Cargo
clearweaponcargoGlobal _this;
clearmagazinecargoGlobal _this;
//Add Cargo
_this addWeaponCargoGlobal ["NVGoggles",1];
_this addWeaponCargoGlobal ["ItemGPS",1];

_this addmagazineCargoGlobal ["FoodCanBadguy",10];
_this addmagazineCargoGlobal ["FoodCanBoneboy",10];
_this addmagazineCargoGlobal ["FoodCanCorn",10];
_this addmagazineCargoGlobal ["FoodCanCurgon",10];
_this addmagazineCargoGlobal ["FoodCanDemon",10];
_this addmagazineCargoGlobal ["FoodCanFraggleos",10];
_this addmagazineCargoGlobal ["FoodCanHerpy",10];
_this addmagazineCargoGlobal ["FoodCanDerpy",10];
_this addmagazineCargoGlobal ["FoodCanTylers",10];
_this addmagazineCargoGlobal ["ItemSodaMtngreen",10];
_this addmagazineCargoGlobal ["ItemSodaR4z0r",10];
_this addmagazineCargoGlobal ["ItemSodaClays",10];
_this addmagazineCargoGlobal ["ItemSodaSmasht",10];
_this addmagazineCargoGlobal ["ItemSodaDrwaste",10];
_this addmagazineCargoGlobal ["ItemSodaLemonade",10];
_this addmagazineCargoGlobal ["ItemSodaLvg",10];
_this addmagazineCargoGlobal ["ItemSodaMzly",10];
_this addmagazineCargoGlobal ["ItemSodaRabbit",10];

_this addbackpackCargoGlobal ["DZ_Backpack_EP1",1];
_this setPos [6791.7695, 14091.711];
};
//Sector FNG Medical Crate
_vehicle_103772 = objNull;
if (true) then
{
_this = createVehicle ["TKVehicleBox_EP1", [6591.8535, 14275.836], [], 0, "CAN_COLLIDE"];
_vehicle_103772 = _this;
_this setDir 90.560677;
//Clear Cargo
clearweaponcargoGlobal _this;
clearmagazinecargoGlobal _this;
//Add Cargo
_this addWeaponCargoGlobal ["NVGoggles",1];
_this addWeaponCargoGlobal ["ItemGPS",1];

_this addmagazineCargoGlobal ["ItemBandage",30];
_this addmagazineCargoGlobal ["ItemPainkiller",30];
_this addmagazineCargoGlobal ["ItemMorphine",30];
_this addmagazineCargoGlobal ["ItemBloodBag",30];
_this addmagazineCargoGlobal ["ItemEpinephrine",15];
_this addmagazineCargoGlobal ["ItemAntibiotic",30];

_this addbackpackCargoGlobal ["DZ_Backpack_EP1",1];
_this setPos [6591.8535, 14275.836];
};
//Sector FNG BaseBuilding Crate
_vehicle_103773 = objNull;
if (true) then
{
_this = createVehicle ["TKVehicleBox_EP1", [6668.1357, 14121.218], [], 0, "CAN_COLLIDE"];
_vehicle_103773 = _this;
//Clear Cargo
clearweaponcargoGlobal _this;
clearmagazinecargoGlobal _this;
//Add Cargo
_this addWeaponCargoGlobal ["ItemEtool",5];
_this addWeaponCargoGlobal ["ItemToolbox",5];
_this addWeaponCargoGlobal ["NVGoggles",1];
_this addWeaponCargoGlobal ["ItemGPS",1];

_this addmagazineCargoGlobal ["HandGrenade_West",10];
_this addmagazineCargoGlobal ["ItemSandbag",10];
_this addmagazineCargoGlobal ["ItemTankTrap",10];
_this addmagazineCargoGlobal ["ItemWire",10];
_this addmagazineCargoGlobal ["ItemTent",5];
_this addmagazineCargoGlobal ["PartGeneric",5];
_this addmagazineCargoGlobal ["TrapBear",10];

_this addbackpackCargoGlobal ["DZ_Backpack_EP1",1];
_this setPos [6668.1357, 14121.218];
};
};





Is this right? Its causing some lag issues. Thanks.
 
Found out that if i run this server side that all the buildings spawn twice. Any way to fix that?

Also, could someone show me an example of how to get 2 heli patrols and and few ground vehicle patrols going here with sarge ai?
 
I finally have buildings, working crates, and AI. But none of them are patrolling around or have weapons; most just stand there. If I take a shot, some may run or lay down, but they don't have weapons to fight back with.

Anyone else seen this? I am clueless here.
 
UPDATE: I recopied the .sqf config file, and it was the new weapons that were added to each class. As soon as I made those the default (Lee Enfield, M4A1, etc.), everything worked. Hope this helps someone.
 
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