robbiedarza
Well-Known Member
has anybody else had it when they try to add snow the ai stops working?
thx
robbie
thx
robbie
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
Sample error Report
--------------------------------------------------
YES; i did read the FAQ and the READMEs
on opendayz.net and on github,
and i searched this thread for my issue.
Version of SAR_AI : x.x.x
Version of Dayz : x.x.x.x
Serverpackage
Type : Bliss/Crosire etc
Version : x.x.x
Installed mods : Long list of your mods
Enabled debug modes: SAR_DEBUG, SAR_EXTREME_DEBUG, KRON_UPS_DEBUG, other ?
Describe your issue:
-----------------------------------------------------------------------------------------------------------------
Paste an EXTRACT of the relevant parts of cfg files
(SAR_config, x_x_grid.cgf, x_x_grps.cfg) here:
Paste the RELEVANT parts of your rpt file here:
Did you try to disable my mod and check if your issue is still there? YES/NO
Did you try to disable OTHER mods to see which mod is causing the issue? YES/NO
Did you read the FAQ and the READMEs on opendayz.net and on github? YES/NO
Did you search this thread if anyone else had the issue as well ? YES/NO
---------------------------------------------------------------------------------------------------------
I got 3 questions
1: Can i make AI/NPC's have backbacks?
2: Can i make zombie's Attack NPC's?
3: Can i make NPC's loot, gear?
Can i make them loot from Mart's Etc.NPCs will re-arm on corpses. You will see AI taking different weapons off of dead bodies, as well as ammunition.
And some of my players are complaining about this bug.Bug: some players can't get in vehicles togethter
When will that be?I fixed it, will be part of the next release.
if (SAR_dynamic_group_respawn) then {
_respawn = true;
// respawning of groups & vehicles that are dynamically spawned in the grid system
// -----------------------------------------------
SAR_dynamic_group_respawn = false;
ok so first off thanks for this sarge it is awesome. now my problem at hand the AI are spawning i have it set to spawn only bandits but the problem i am having is that they are spawning every where and not just in the designated places i want like cherno, electro, nwaf, neaf ect ect. so where did I go wrong? ok i think i hope this is what the problem is was i forgot to edit the discription.ext so ill test at lunch but if you don't mind can you double check everything make sure i didn't derp some where. Also im using Day control center to run my server off my personal PC not using a hosting service.
I just downloaded newest version of Sarge AI and this is the only mod i use on namalsk map. Just quick question. Do i have to turn automatic respawn manualy or is it enabled by default?
Found these line
Code:if (SAR_dynamic_group_respawn) then { _respawn = true; // respawning of groups & vehicles that are dynamically spawned in the grid system // ----------------------------------------------- SAR_dynamic_group_respawn = false;
But i play with static npc only.
Hi mate,
checked your files and saw your issue.
You defined the default setup for grids with bandits only - which is fine, but gets applied to ALL grids (for Chernarus thats 36).
In the grps_cfg file not all of them are covered.
So 2 ways to solve that:
a) you set your default values all to 0 in SAR_config.cfg
b) you add the missing grids into your grps_cfg file and set the values to 0 there.
I would recommend you go with the first approach, should achieve what you want.
cheers, Sarge
// enable or disable dynamic grid spawning
// -----------------------------------------------
SAR_dynamic_spawning = false;
// -----------------------------------------------
// default values for dynamic grid spawning
// -----------------------------------------------
// maximum number of groups / grid
SAR_max_grps_bandits = 0;
SAR_max_grps_soldiers = 0;
SAR_max_grps_survivors = 0;
// chance for a group to spawn (1-100)
SAR_chance_bandits = 0;
SAR_chance_soldiers = 0;
SAR_chance_survivors = 0;
// maximum size of group (including Leader)
SAR_max_grpsize_bandits = 0;
SAR_max_grpsize_soldiers = 0;
SAR_max_grpsize_survivors = 0;
Code:// enable or disable dynamic grid spawning // ----------------------------------------------- SAR_dynamic_spawning = false; // ----------------------------------------------- // default values for dynamic grid spawning // ----------------------------------------------- // maximum number of groups / grid SAR_max_grps_bandits = 0; SAR_max_grps_soldiers = 0; SAR_max_grps_survivors = 0; // chance for a group to spawn (1-100) SAR_chance_bandits = 0; SAR_chance_soldiers = 0; SAR_chance_survivors = 0; // maximum size of group (including Leader) SAR_max_grpsize_bandits = 0; SAR_max_grpsize_soldiers = 0; SAR_max_grpsize_survivors = 0;
like this?
Set SAR_dynamic_spawning to true, otherwise you will see not a single AI. You didnt define any static AI in your grps_cfg file.
ok i do have some static spawns set up in the grps_cfg will this have any effect if i set dynamic to true? also how does the dynamic spawn work will that spawn them all over the map or just in certain areas? if so ill just have to go with the static spawns i have set up.you need either. Either set it to true and keep everything else as it is. Or set it to false, and setup static AI in the grps_cfg file.
// Kamenka, 0 bandit groups, 0 soldier groups, 0 survivor groups - spawn probability ba,so,su - maximum group members ba,so,su
_check = [["max_grps","rnd_grps","max_p_grp"],[[0,0,0],[0,0,0],[0,0,0]],"SAR_area_0_0"] call SAR_AI_mon_upd;
[B]// Balota, 1 bandit groups, 0 soldier groups, 0 survivor groups - spawn probability ba,so,su - maximum group members ba,so,su[/B]
[B]_check = [["max_grps","rnd_grps","max_p_grp"],[[1,0,0],[100,0,0],[3,0,0]],"SAR_area_1_0"] call SAR_AI_mon_upd;[/B]
[B]// Cherno, 2 bandit groups, 0 soldier groups, 0 survivor groups - spawn probability ba,so,su - maximum group members ba,so,su[/B]
[B]_check = [["max_grps","rnd_grps","max_p_grp"],[[2,0,0],[100,0,0],[4,0,0]],"SAR_area_2_0"] call SAR_AI_mon_upd;[/B]
// Prido, 0 bandit groups, 0 soldier groups, 0 survivor groups - spawn probability ba,so,su - maximum group members ba,so,su
_check = [["max_grps","rnd_grps","max_p_grp"],[[0,0,0],[0,0,0],[0,0,0]],"SAR_area_3_0"] call SAR_AI_mon_upd;
[B]// Elektro, 2 bandit groups, 0 soldier groups, 0 survivor groups - spawn probability ba,so,su - maximum group members ba,so,su[/B]
[B]_check = [["max_grps","rnd_grps","max_p_grp"],[[2,0,0],[100,0,0],[4,0,0]],"SAR_area_4_0"] call SAR_AI_mon_upd;[/B]
// Kamyshovo, 0 bandit groups, 0 soldier groups, 0 survivor groups - spawn probability ba,so,su - maximum group members ba,so,su
_check = [["max_grps","rnd_grps","max_p_grp"],[[0,0,0],[0,0,0],[0,0,0]],"SAR_area_5_0"] call SAR_AI_mon_upd;
// Tulga, 0 bandit groups, 0 soldier groups, 0 survivor groups - spawn probability ba,so,su - maximum group members ba,so,su
_check = [["max_grps","rnd_grps","max_p_grp"],[[0,0,0],[0,0,0],[0,0,0]],"SAR_area_5_1"] call SAR_AI_mon_upd;
// Solni, 0 bandit groups, 0 soldier groups, 0 survivor groups - spawn probability ba,so,su - maximum group members ba,so,su
_check = [["max_grps","rnd_grps","max_p_grp"],[[0,0,0],[0,0,0],[0,0,0]],"SAR_area_5_2"] call SAR_AI_mon_upd;
[B]// Berezino, 4 bandit groups, 0 soldier groups, 0 survivor groups - spawn probability ba,so,su - maximum group members ba,so,su[/B]
[B]_check = [["max_grps","rnd_grps","max_p_grp"],[[4,0,0],[100,0,0],[4,0,0]],"SAR_area_5_3"] call SAR_AI_mon_upd;[/B]
// Khelm, 0 bandit groups, 0 soldier groups, 0 survivor groups - spawn probability ba,so,su - maximum group members ba,so,su
_check = [["max_grps","rnd_grps","max_p_grp"],[[0,0,0],[0,0,0],[0,0,0]],"SAR_area_5_4"] call SAR_AI_mon_upd;
[B]// NEAF, 1 bandit groups, 0 soldier groups, 0 survivor groups - spawn probability ba,so,su - maximum group members ba,so,su[/B]
[B]_check = [["max_grps","rnd_grps","max_p_grp"],[[1,0,0],[100,0,0],[4,0,0]],"SAR_area_5_5"] call SAR_AI_mon_upd;[/B]
[B]// NWAF, 3 bandit groups, 0 soldier groups, 0 survivor groups - spawn probability ba,so,su - maximum group members ba,so,su[/B]
[B]_check = [["max_grps","rnd_grps","max_p_grp"],[[3,0,0],[100,0,0],[6,0,0]],"SAR_area_1_4"] call SAR_AI_mon_upd;[/B]
[B]// Stary, 3 bandit groups, 0 soldier groups, 0 survivor groups - spawn probability ba,so,su - maximum group members ba,so,su[/B]
[B]_check = [["max_grps","rnd_grps","max_p_grp"],[[3,0,0],[100,0,0],[3,0,0]],"SAR_area_2_2"] call SAR_AI_mon_upd;[/B]
[B]// Devils Castle, 2 bandit groups, 0 soldier groups, 0 survivor groups - spawn probability ba,so,su - maximum group members ba,so,su[/B]
[B]_check = [["max_grps","rnd_grps","max_p_grp"],[[2,0,0],[75,0,0],[3,0,0]],"SAR_area_2_4"] call SAR_AI_mon_upd;[/B]
// Skalka, 0 bandit groups, 0 soldier groups, 0 survivor groups - spawn probability ba,so,su - maximum group members ba,so,su
_check = [["max_grps","rnd_grps","max_p_grp"],[[0,0,0],[0,0,0],[0,0,0]],"SAR_area_0_5"] call SAR_AI_mon_upd;
// Petrovka1, 0 bandit groups, 0 soldier groups, 0 survivor groups - spawn probability ba,so,su - maximum group members ba,so,su
_check = [["max_grps","rnd_grps","max_p_grp"],[[0,0,0],[0,0,0],[0,0,0]],"SAR_area_1_5"] call SAR_AI_mon_upd;
// Petrovka2, 0 bandit groups, 0 soldier groups, 0 survivor groups - spawn probability ba,so,su - maximum group members ba,so,su
_check = [["max_grps","rnd_grps","max_p_grp"],[[0,0,0],[0,0,0],[0,0,0]],"SAR_area_2_5"] call SAR_AI_mon_upd;
// Pobeda, 0 bandit groups, 0 soldier groups, 0 survivor groups - spawn probability ba,so,su - maximum group members ba,so,su
_check = [["max_grps","rnd_grps","max_p_grp"],[[0,0,0],[0,0,0],[0,0,0]],"SAR_area_3_5"] call SAR_AI_mon_upd;
// Krasno, 0 bandit groups, 0 soldier groups, 0 survivor groups - spawn probability ba,so,su - maximum group members ba,so,su
_check = [["max_grps","rnd_grps","max_p_grp"],[[0,0,0],[0,0,0],[0,0,0]],"SAR_area_4_5"] call SAR_AI_mon_upd;
[B]// test south of lopatino, 1 bandit groups, 0 soldier groups, 0 survivor groups - spawn probability ba,so,su - maximum group members ba,so,su[/B]
[B]_check = [["max_grps","rnd_grps","max_p_grp"],[[1,0,0],[100,0,0],[6,0,0]],"SAR_area_0_3"] call SAR_AI_mon_upd;[/B]