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You shouldn't need to change anything in this to make it work with DZMS or any of the AI systems afaik. Without knowing what you changed it is hard to tell the cause. Try reverting back to the default files. Check your client RPT files for errors. Directions for finding it are in the OP of this thread.
Having an issue where the parachute is getting randomly deleted when doing halo spawn. No errors in RPTs. Any ideas?
thats not a solution. the error is still there and may cause other issues in the future, or currently is cuasing other problems that you havent noticed. at best you are removing an expected option from the player.Thanks for the reply but its all good, i just forced air spawn.
No, not with the _customLoadout list as it is written. But you can create another VIP level (FAQ shows how) with only their UID in it. Then you can add multiple loadouts that only they can select.
I run more than one map.Character_data lookup is done based on instance ID. You can see that in dayz_server\compile\server_playerSetup.sqf:
Code:// Came from another server force random spawn if (_lastinstance != dayZ_instance) then { _randomSpot = true; };
If you remove that it should fix your problem. You will not want to do that if running different maps, since some coordinates on land in Chernarus are in the ocean on Taviana, etc.