[SUPPORT] - Sheeps Epoch Repack

Oooooh if you put in the Zupa currency thing you could rename coins....... to nuts.

(We all know what squirrel is doing now ;))
bahahaha love it!

cause i cant help my self heres a nut themed mission for DZMS

open DZMS\Scripts\DZMSBox.sqf and add this at the very bottom
Code:
/////NUTS!/////////
if (_type == "nuts") then {
    // load nuts
    _scount = count DZMSNutSupply;
    for "_x" from 0 to 50 do {
        _sSelect = floor(random _sCount);
        _item = DZMSNutSupply select _sSelect;
        _crate addMagazineCargoGlobal [_item,1];
    };
};
now open DZMS\Missions\Minor and create a new SQF called SM9.sqf and past this in it
Code:
/*
    Nut Truck Crash by lazyink (Full credit for code to TheSzerdi & TAW_Tonic)
    Updated to new format by Vampire
    edited by Fallingsheep
*/
private ["_missName","_coords","_crash","_crate","_crate1","_crate2"];

//Name of the Mission
_missName = "Nuts!";

//DZMSFindPos loops BIS_fnc_findSafePos until it gets a valid result
_coords = call DZMSFindPos;

[nil,nil,rTitleText,"A Nut truck has crashed!\n Go find those nuts!", "PLAIN",10] call RE;

//DZMSAddMinMarker is a simple script that adds a marker to the location
[_coords,_missName] ExecVM DZMSAddMinMarker;

//Add and fill the boxes
_crate = createVehicle ["USVehicleBox",[(_coords select 0) + 3, _coords select 1,0],[], 0, "CAN_COLLIDE"];
[_crate,"nuts"] ExecVM DZMSBoxSetup;
[_crate] call DZMSProtectObj;

//DZMSAISpawn spawns AI to the mission.
//Usage: [_coords, count, skillLevel, unitArray]
[_coords,3,0,"DZMSUnitsMinor"] call DZMSAISpawn;
sleep 1;
[_coords,3,0,"DZMSUnitsMinor"] call DZMSAISpawn;
sleep 1;
[_coords,3,0,"DZMSUnitsMinor"] call DZMSAISpawn;
sleep 1;
[_coords,3,0,"DZMSUnitsMinor"] call DZMSAISpawn;
sleep 1;
[_coords,3,0,"DZMSUnitsMinor"] call DZMSAISpawn;
sleep 1;
[_coords,3,0,"DZMSUnitsMinor"] call DZMSAISpawn;
sleep 1;
[_coords,3,0,"DZMSUnitsMinor"] call DZMSAISpawn;
sleep 1;
[_coords,3,0,"DZMSUnitsMinor"] call DZMSAISpawn;
sleep 1;

//Wait until the player is within 30 meters and also meets the kill req
[_coords,"DZMSUnitsMinor"] call DZMSWaitMissionComp;

//Let everyone know the mission is over
[nil,nil,rTitleText,"The Nuts! have been Secured by Survivors!", "PLAIN",6] call RE;
diag_log text format["[DZMS]: Minor SM Nuts! Mission has Ended."];
deleteMarker "DZMSMinMarker";
deleteMarker "DZMSMinDot";

//Let the timer know the mission is over
DZMSMinDone = true;

open DZMS\DZMSConfig.sqf

find this line
Code:
DZMSMinorArray = ["SM1","SM2","SM3","SM4","SM5","SM6","SM7","SM8"];
and change it to this
Code:
DZMSMinorArray = ["SM1","SM2","SM3","SM4","SM5","SM6","SM7","SM8","SM9"];
Now open DZMS\ExtConfig\DZMSWeaponCrateList.sqf and add this to the bottom
Code:
//NUTS
DZMSNutSupply = ["FoodNutmix","FoodPistachio"];

enjoy your nutty loot :)

in honor of geekin (aka Chainsaw squirrel) i have add this into the repack :)
 
bahahaha love it!

cause i cant help my self heres a nut themed mission for DZMS

open DZMS\Scripts\DZMSBox.sqf and add this at the very bottom
Code:
/////NUTS!/////////
if (_type == "nuts") then {
    // load nuts
    _scount = count DZMSNutSupply;
    for "_x" from 0 to 50 do {
        _sSelect = floor(random _sCount);
        _item = DZMSNutSupply select _sSelect;
        _crate addMagazineCargoGlobal [_item,1];
    };
};
now open DZMS\Missions\Minor and create a new SQF called SM9.sqf and past this in it
Code:
/*
    Nut Truck Crash by lazyink (Full credit for code to TheSzerdi & TAW_Tonic)
    Updated to new format by Vampire
    edited by Fallingsheep
*/
private ["_missName","_coords","_crash","_crate","_crate1","_crate2"];

//Name of the Mission
_missName = "Nuts!";

//DZMSFindPos loops BIS_fnc_findSafePos until it gets a valid result
_coords = call DZMSFindPos;

[nil,nil,rTitleText,"A Nut truck has crashed!\n Go find those nuts!", "PLAIN",10] call RE;

//DZMSAddMinMarker is a simple script that adds a marker to the location
[_coords,_missName] ExecVM DZMSAddMinMarker;

//Add and fill the boxes
_crate = createVehicle ["USVehicleBox",[(_coords select 0) + 3, _coords select 1,0],[], 0, "CAN_COLLIDE"];
[_crate,"nuts"] ExecVM DZMSBoxSetup;
[_crate] call DZMSProtectObj;

//DZMSAISpawn spawns AI to the mission.
//Usage: [_coords, count, skillLevel, unitArray]
[_coords,3,0,"DZMSUnitsMinor"] call DZMSAISpawn;
sleep 1;
[_coords,3,0,"DZMSUnitsMinor"] call DZMSAISpawn;
sleep 1;
[_coords,3,0,"DZMSUnitsMinor"] call DZMSAISpawn;
sleep 1;
[_coords,3,0,"DZMSUnitsMinor"] call DZMSAISpawn;
sleep 1;
[_coords,3,0,"DZMSUnitsMinor"] call DZMSAISpawn;
sleep 1;
[_coords,3,0,"DZMSUnitsMinor"] call DZMSAISpawn;
sleep 1;
[_coords,3,0,"DZMSUnitsMinor"] call DZMSAISpawn;
sleep 1;
[_coords,3,0,"DZMSUnitsMinor"] call DZMSAISpawn;
sleep 1;

//Wait until the player is within 30 meters and also meets the kill req
[_coords,"DZMSUnitsMinor"] call DZMSWaitMissionComp;

//Let everyone know the mission is over
[nil,nil,rTitleText,"The Nuts! have been Secured by Survivors!", "PLAIN",6] call RE;
diag_log text format["[DZMS]: Minor SM Nuts! Mission has Ended."];
deleteMarker "DZMSMinMarker";
deleteMarker "DZMSMinDot";

//Let the timer know the mission is over
DZMSMinDone = true;

open DZMS\DZMSConfig.sqf

find this line
Code:
DZMSMinorArray = ["SM1","SM2","SM3","SM4","SM5","SM6","SM7","SM8"];
and change it to this
Code:
DZMSMinorArray = ["SM1","SM2","SM3","SM4","SM5","SM6","SM7","SM8","SM9"];
Now open DZMS\ExtConfig\DZMSWeaponCrateList.sqf and add this to the bottom
Code:
//NUTS
DZMSNutSupply = ["FoodNutmix","FoodPistachio"];

enjoy your nutty loot :)

in honor of geekin (aka Chainsaw squirrel) i have add this into the repack :)
Hahahahahahahaha people at work are now wondering why i'm randomly laughing
 
build update
STANDRAD 460
removed the last of the FMission files
reverted skin trader (its back to normal epoch for now)
Reverted WAI from beta 2.2.0 back to 2.1.4
added NUTS! mission to DZMS :p

now there is a option in the admin tools in sheeps menu called slotmachine now this is for testing only and is currently brocken, however if you know about dialogs please run it and check your CLIENT RPT for the errors and see if you can help me fix it :p

it should chow a dialog with 3 reels and a few buttons to add credits and spin, when spin is clicked the 3 reels should change images and then stop, if they match it should pay you in gold bars straight into your backpack
 
another build update

STANDARD Build 462
added Zupas clothing 3.0 scripts (needs testing)
Removed searchlight from cherno heliport (killed you if you tried to use it :p )

STANDARD OVERPOCH 94
all fixes/edits up to STANDRAD build 462
zupas clothes has overwatch ones in it for this build as well :)
 
Last edited:
another build update

STANDARD Build 462
added Zupas clothing 3.0 scripts (needs testing)
Removed searchlight from cherno heliport (killed you if you tried to use it :p )

STANDARD OVERPOCH 94
all fixes/edits up to STANDRAD build 462
zupas clothes has overwatch ones in it for this build as well :)
Nice will load this tonight and get me some nuts

.....oh and test the other things too.
 
bahahaha love it!

cause i cant help my self heres a nut themed mission for DZMS

open DZMS\Scripts\DZMSBox.sqf and add this at the very bottom
Code:
/////NUTS!/////////
if (_type == "nuts") then {
    // load nuts
    _scount = count DZMSNutSupply;
    for "_x" from 0 to 50 do {
        _sSelect = floor(random _sCount);
        _item = DZMSNutSupply select _sSelect;
        _crate addMagazineCargoGlobal [_item,1];
    };
};
now open DZMS\Missions\Minor and create a new SQF called SM9.sqf and past this in it
Code:
/*
    Nut Truck Crash by lazyink (Full credit for code to TheSzerdi & TAW_Tonic)
    Updated to new format by Vampire
    edited by Fallingsheep
*/
private ["_missName","_coords","_crash","_crate","_crate1","_crate2"];

//Name of the Mission
_missName = "Nuts!";

//DZMSFindPos loops BIS_fnc_findSafePos until it gets a valid result
_coords = call DZMSFindPos;

[nil,nil,rTitleText,"A Nut truck has crashed!\n Go find those nuts!", "PLAIN",10] call RE;

//DZMSAddMinMarker is a simple script that adds a marker to the location
[_coords,_missName] ExecVM DZMSAddMinMarker;

//Add and fill the boxes
_crate = createVehicle ["USVehicleBox",[(_coords select 0) + 3, _coords select 1,0],[], 0, "CAN_COLLIDE"];
[_crate,"nuts"] ExecVM DZMSBoxSetup;
[_crate] call DZMSProtectObj;

//DZMSAISpawn spawns AI to the mission.
//Usage: [_coords, count, skillLevel, unitArray]
[_coords,3,0,"DZMSUnitsMinor"] call DZMSAISpawn;
sleep 1;
[_coords,3,0,"DZMSUnitsMinor"] call DZMSAISpawn;
sleep 1;
[_coords,3,0,"DZMSUnitsMinor"] call DZMSAISpawn;
sleep 1;
[_coords,3,0,"DZMSUnitsMinor"] call DZMSAISpawn;
sleep 1;
[_coords,3,0,"DZMSUnitsMinor"] call DZMSAISpawn;
sleep 1;
[_coords,3,0,"DZMSUnitsMinor"] call DZMSAISpawn;
sleep 1;
[_coords,3,0,"DZMSUnitsMinor"] call DZMSAISpawn;
sleep 1;
[_coords,3,0,"DZMSUnitsMinor"] call DZMSAISpawn;
sleep 1;

//Wait until the player is within 30 meters and also meets the kill req
[_coords,"DZMSUnitsMinor"] call DZMSWaitMissionComp;

//Let everyone know the mission is over
[nil,nil,rTitleText,"The Nuts! have been Secured by Survivors!", "PLAIN",6] call RE;
diag_log text format["[DZMS]: Minor SM Nuts! Mission has Ended."];
deleteMarker "DZMSMinMarker";
deleteMarker "DZMSMinDot";

//Let the timer know the mission is over
DZMSMinDone = true;

open DZMS\DZMSConfig.sqf

find this line
Code:
DZMSMinorArray = ["SM1","SM2","SM3","SM4","SM5","SM6","SM7","SM8"];
and change it to this
Code:
DZMSMinorArray = ["SM1","SM2","SM3","SM4","SM5","SM6","SM7","SM8","SM9"];
Now open DZMS\ExtConfig\DZMSWeaponCrateList.sqf and add this to the bottom
Code:
//NUTS
DZMSNutSupply = ["FoodNutmix","FoodPistachio"];

enjoy your nutty loot :)

in honor of geekin (aka Chainsaw squirrel) i have add this into the repack :)
OH THANK YOU @@ !!!
 
Ok fixed the slotmachine (i thitnk :) ) no errors and it actually loads properly, just need to test that it works as intended it's on got STANDARD (no build update yet lol)
 
TELEPORT REVERT for player UID#xxxxxxxxx from [434.331,10366.4,0.560059] to [6506.95,14257.9,0.00143433], 7214 meters, now at [434.331,10366.4,0.560059]

Getting this error lately. Happened on yesterdays build as well.

Skins work no worries at all. Just have to remember to take note of what your trying to put on incase you get kick for a create vehicle restriction and update battleye filters as you go. Yet to be kicked for anything yet tho.
 
TELEPORT REVERT for player UID#xxxxxxxxx from [434.331,10366.4,0.560059] to [6506.95,14257.9,0.00143433], 7214 meters, now at [434.331,10366.4,0.560059]

Getting this error lately. Happened on yesterdays build as well.

Skins work no worries at all. Just have to remember to take note of what your trying to put on incase you get kick for a create vehicle restriction and update battleye filters as you go. Yet to be kicked for anything yet tho.
Hmm try UN commenting the Re line in init.sqf
 
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