[SUPPORT] - Sheeps Epoch Repack

Yes but it only got stuck there once the repack was installed. So I assume its related to the multi character portion of the repack.

I'm wondering if that is referring to RAM in which case I may be able to decrease it by setting groundfog to false and DZAI to false pretty drastically?
Try turning off most things (done in scriptcontrol.sqf in the MPMission folder) and see if that helps. Then enable only the scripts you want to have, rather then trying to run the whole pack atm and see if that lets you in.
 
On a different note: I am getting this in my hive log

HiveExt: [Error] Error executing |CHILD:308:1:CinderWallDoorway_DZ:0:<null>:

Searching the inter-google didn't exactly give a clear answer as many people have many different answers. Figure i would ask in a thread i trust the answers of the people contributing.
 
I'm using 7883 and here is my rpt
------
Exe timestamp: 2014/07/25 18:05:01
Current time: 2014/07/25 18:16:10

Version 1.63.125548
ErrorMessage: Not enough physical memory / swap file space for 131072 KB

------

Thats all thats in the RPT

UPDATE: the HiveExt.dll has been uploaded, did not fix the issue. I'm officially lost.
hey buddy, so somethings dodgy wit hthe server as that amount of memory of equals 128MB, i would change host or bring it to there attention, by the looks of it they have no idea the strain a server puts on the system and resources
 
You might have already addressed it as i'm running build 100, thought i would share anyway.

All trader menus have disappeared, trade from backpack and vehicle are there but normal trader menus have gone. Searching through my RPT for errors now. Will post more when i find more.
 
DZAI error:
Error in expression <le] call fnc_respawnHandler;
call {
if (_isAirVehicle) exitWith {DZAI_curHeliPat>
Error position: <_isAirVehicle) exitWith {DZAI_curHeliPat>
Error Undefined variable in expression: _isairvehicle
File z\addons\dayz_server\DZAI\init\dzai_functions.sqf, line 322

not sure how to fix undefined variables.
 
You might have already addressed it as i'm running build 100, thought i would share anyway.

All trader menus have disappeared, trade from backpack and vehicle are there but normal trader menus have gone. Searching through my RPT for errors now. Will post more when i find more.

After automated restart they have come back. Weird lol. Disregard.
 
build update
STANDARD build 513
STANDARD OVERPOCH 106

Changed DZMS to 1.1 final version (all settings back to default eg RPG,save vehicle to DB, etc)
this should fix the weird mission issues.

proper fix for no ammo on spawn/respawn in ESS (thanks to Miannie83 for finding the proper fix from ebay)

humanity fix when changing clothes (needs testing)
 
ok guys get the bug reports in on the new builds,

im cleaning up the casino and the gambling stuff tonight

there are no changes planned for ANY scripts apart from the gambling stuff and the casino
(and possibly the admin menu :p ),

so once you guys confirm there are no major bugs public release will happen !
 
ok guys get the bug reports in on the new builds,

im cleaning up the casino and the gambling stuff tonight

there are no changes planned for ANY scripts apart from the gambling stuff and the casino
(and possibly the admin menu :p ),

so once you guys confirm there are no major bugs public release will happen !
Will upload latest build to server tonight and get the RPT to you.
 
Getting heaps of RPT errors and the server hangs on trying to authenticate.

https://github.com/Miannie83/DayZ-Files/blob/master/RPT for build 106

Ignore the ESS error i was missing a , :oops:
Interesting, fixed the missing , in ESS and the rest of the errors have disappeared. Will leave the link in the forum so if people get these kind of errors they know where to look.

Just a note for people editing the ESS config in the pbo. You need to triple check your work. 1 error in the vipListClasses and it will cripple the server (especially for the person associated with the list your adding)

I have it working now, custom load out using overpoch weapon (sr25-sd) and overpoch skin (gsc_military_helmet_wdlSNP) Spawning at base also works
 
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Had a player try a lot of skins, no humanity change so far.

Server is a lot quieter mission wise. Will have to increase that on our server (our players are very keen on doing missions)

Once i fixed MY error in the ESS config, server ran with basically zero issues that i noted. Mission AI died like they should lol.
 
Going through the RPT quickly before bed
Error 1

Error in expression < getVariable["actionSet", false];
if (!_actionSet) then {
s_player_holderPickup>
Error position: <_actionSet) then {
s_player_holderPickup>
Error Undefined variable in expression: _actionset
File z\addons\dayz_code\init\object_BackpackAction.sqf, line 13

Error 2

Bad conversion: array
Error in expression <ear"] call server_updateObject;
} count nearestObjects [_pos, dayz_updateObjects>
Error position: <nearestObjects [_pos, dayz_updateObjects>
Error 0 elements provided, 3 expected
File z\addons\dayz_server\compile\server_playerSync.sqf, line 214
"Skipping Null Object: <NULL-object>"

Thats all the errors in the RPT for tonight mate.
 
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Do you think you could add this into the repack? I know some servers like this feature :)
It shows who killed who, with what gun, and from how far.
http://dayz.st/w/Kill_Messages

And also this one?
http://epochmod.com/forum/index.php?/topic/1161-release-combat-logger-indicator/

The 2nd link is just a customized combat logging script for current Epoch one, but it instead punishes them more. Very useful :)
there wont be any addtions to 0.15 as its already way over due for release, im focusing on fixing the bugs that are left.
 
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