Constrictor
Member
I am running DayZ 1.8.0.3 on a private hive on DayZ.ST and have not made any modifications to the tent and stash storage scripting of the game. I do have Daimyo21/SeedweedUK/Rosska85's Base Building 1.3 enabled by the way.
The problem I have is that players are hoarding vehicles because the default tent placement of 1.8.0.3 is, as most people have come to realize, really buggy and pretty much useless. Trying to deploy a tent ends up cancelling on most attempts because it fails the placement check and players would rather not be bothered trying over and over to place tents. I could foresee unless I come up with another solution either no vehicles left from the hoarding or a never ending increase to vehicle counts.
I am aware that the tent's coordinate becomes the GUID for the tent and the two must match in order for the tent's inventory to be updated in the database. Is there any adjustment to the placement checking that can be made to allow a tent to be put in a specific spot and that it correctly generate the GUID from that placement and the tent still be update-able?
Another thought I had is that it seems that the stash placement follows the older tent placement mechanic in that it doesn't have the player move around to place the object and spin it with keys like the tent placement mechanic; is it possible to return the tents to this kind of placement system?
The problem I have is that players are hoarding vehicles because the default tent placement of 1.8.0.3 is, as most people have come to realize, really buggy and pretty much useless. Trying to deploy a tent ends up cancelling on most attempts because it fails the placement check and players would rather not be bothered trying over and over to place tents. I could foresee unless I come up with another solution either no vehicles left from the hoarding or a never ending increase to vehicle counts.
I am aware that the tent's coordinate becomes the GUID for the tent and the two must match in order for the tent's inventory to be updated in the database. Is there any adjustment to the placement checking that can be made to allow a tent to be put in a specific spot and that it correctly generate the GUID from that placement and the tent still be update-able?
Another thought I had is that it seems that the stash placement follows the older tent placement mechanic in that it doesn't have the player move around to place the object and spin it with keys like the tent placement mechanic; is it possible to return the tents to this kind of placement system?