Having a SLIGHT issue.. basically menu pops up.. but no invite or anything..
Everyone, I've figured this one out! For those that are still having issues with your menu showing up and not displaying "Invite" icon after selecting a player that is NOT currently within a group. The key thing to check is to ensure you have the correct "dzgm" folder.
I know it sounds stupid but that was my fix. I run an Overpoch server and I was trying to use 1.8.1/Overwatch (dzgm) folder because "Overwatch" confused me due to me running an Overpoch server, which in fact, is the WRONG folder. If you're running Plot4Life mod, you then want to use the Plot4Life (dzgm) folder from the "MASTER" download (.zip) file that Ebay has kindly provided us!
Another key thing to look for is on step
4 through
5...
You want to ensure these steps are correct if you're running Epoch or a Overpoch server. Don't get confused with using Overwatch files and compile calls.
4. In player_switchModel.sqf:
Find this: _oldUnit = player;
Add below: _oldGroup = group player;
Find this: selectPlayer _newUnit;
Add below
(for Epoch):
Code (Text):
if ((count units _oldGroup > 1) && (!isNil "PVDZE_plr_LoginRecord")) then {[player] join _oldGroup;};
5. For Epoch:
1. Add this to compiles.sqf:
Code (Text):
if (!isDedicated) then {
dayz_spaceInterrupt = compile preprocessFileLineNumbers "custom\dayz_spaceInterrupt.sqf";
};
2. Copy dayz_spaceInterrupt.sqf from @DayZ_Epoch\addons\dayz_code\actions\ to the mission \custom\ folder
3. At the bottom of dayz_spaceInterrupt.sqf find the very last occurrence of _handled
Add right above that:
Code (Text):
if ((_dikCode == 0xDB) or (_dikCode == 0xDC)) then {
if (tagname) then {tagname = false;} else {tagname = true;};
};
(If you running Snap Build Pro -- Your might want to remove this line below) --
Because Snap Build uses "Right Ctrl" as well. Best thing is to tie your Group Management Menu to a Radio!
if (_dikCode == 0x9D) then {
if (dialog) then {closeDialog 0;groupManagementActive = false;} else {[] execVM "dzgm\loadGroupManagement.sqf";};
};
if (_dikCode in actionKeys "TacticalView") then {
[] execVM "dzgm\noTactical.sqf";
};