[Support] DZGM

sukkaed

Well-Known Member
Really nice. Thank you ebay. So this works with infistar without disabling anything from it? Even with Break Functions?
 

Royal

Member
Really nice. Thank you ebay. So this works with infistar without disabling anything from it? Even with Break Functions?

Find and delete these lines from Infistars anti-hack:

createMarkerLocal='STR';
setMarkerTextLocal='STR';
setMarkerTypeLocal='STR';
 

calamity

Well-Known Member
shouldnt this part be replace and not add ???
im getting wait for host....
1. Copy player_switchModel.sqf from @DayZYourMod\addons\dayz_code\compile\ to the mission \custom\ folder
2. In compiles.sqf add this:
Code (Text):
if (!isDedicated) then {
player_switchModel = compile preprocessFileLineNumbers "custom\player_switchModel.sqf";
};

shouldnt it be find
player_switchModel = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_switchModel.sqf";
replace with

player_switchModel = compile preprocessFileLineNumbers "custom\player_switchModel.sqf";


edit...
I see its if you dont have a custom compile or a custom player_switchModel.sqf

still cant load server ;
(
 
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calamity

Well-Known Member
I have this at verry bottom of my description.ext......................
look ok ??

#include "CfgBanned\CfgVehicles.hpp"
//Snap building
#include "custom\snap_build\points.hpp"
//Right click options
#include "custom\extra_rc.hpp"
//Skin Trader
#include "Skin_Trader\dialog\common.hpp"
#include "Skin_Trader\dialog\SkinGui.hpp"
#include "dzgm\defines.hpp"
#include "dzgm\groupManagement.hpp"

// Epoch Admin Tools
#include "admintools\dialog.hpp
class RscTitles {#include "dzgm\icons.hpp"};
 

calamity

Well-Known Member
hrmmm well, I had hoped it was the problem....
I have a test server overpoch tavi
I see you have differnt files for overwatch than epoch maybe this is my problem
I am using the epoch files
may I rundown my install procedure ???
this is one of those must have scripts...
 
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calamity

Well-Known Member
ok I am getting this error in rpt

ErrorMessage: File mpmissions\__cur_mp.Tavi\description.ext, line 151: /RscTitles/: Wrong # directive

my description.ext
#include "dzgm\defines.hpp"
class RscTitles {#include "dzgm\icons.hpp"};

#include "CfgBanned\CfgVehicles.hpp"
//Snap building
#include "custom\snap_build\points.hpp"
//Right click options
#include "custom\extra_rc.hpp"
//Skin Trader
#include "Skin_Trader\dialog\common.hpp"
#include "Skin_Trader\dialog\SkinGui.hpp"
// Epoch Admin Tools
#include "admintools\dialog.hpp"
#include "dzgm\groupManagement.hpp"
 

calamity

Well-Known Member
I found my problem was I had
class RscTitles {#include "dzgm\icons.hpp"};
and it needs to be
class RscTitles
{
#include "dzgm\icons.hpp"
};

hope this helps any1 with similar problem
 

SchwEde

OpenDayZ Rockstar!
How to disable Map Markers, so Player cannot see themselfes on the Map anymore just other Players on the HUD?

EDIT: To early in the morning Bad English was given ^^

EDIT2: Found it!
Removed all lines with:
Code:
_mrkr
tell me if there is a cleaner way :)
Also can i activated some of the commants back to AH?
Code:
createMarkerLocal='STR';
setMarkerTextLocal='STR';
setMarkerTypeLocal='STR';
 
Last edited:

Royal

Member
How to disable Map Markers, so Player cannot see themselfes on the Map anymore just other Players on the HUD?

EDIT: To early in the morning Bad English was given ^^

EDIT2: Found it!
Removed all lines with:
Code:
_mrkr
tell me if there is a cleaner way :)
Also can i activated some of the commants back to AH?
Code:
createMarkerLocal='STR';
setMarkerTextLocal='STR';
setMarkerTypeLocal='STR';

Yea this:

Code:
createMarkerLocal='STR';
setMarkerTextLocal='STR';
setMarkerTypeLocal='STR';

Is just for the map markers. And since you don't want those you can just put that back in your AH.sqf.
 

calamity

Well-Known Member
battleye kick
25.06.2014 14:46:10: Napolan365 (76.18.129.83:2804) - #0 "currentInvites" = [["1309878","775358"]]

my publicvariable.txt

5 "remExFP" !="\"remExFP\" !="currentInvites" = \[,,\"per\",\"execVM\",\"ca\\Modules\\Functions\\init.sqf\"\]" !"\[,,\"per\",\"execVM\",\"ca\\Modules\\Functions\\init.sqf\"\]"
 

Royal

Member
It's looks a bit weird to me so just add another line beneath that to be sure.

Code:
5 !="currentInvites" !="remExField" !="remExFP"

And make sure to reload events using Dart or just restart your server.
 
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calamity

Well-Known Member
I just keep getting BE kicked. I have tried many different ways

I give it its own line and kicks b4 entering game :(

also
THANKZ soo much for the reload events. I had no idea that would reload the BE changes thats great.....
verry handy thing to know. this will save alot or restart times

ok finally got it
I just changed my
5 "remExFP" 5 !="\"remExFP\"
to your
5 !="currentInvites" !="remExField" !="remExFP"


ok didnt get it again worked for a few minutes then kicked again this is soo strange
could anyone just post what they have for that battleye line the whole line
 
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calamity

Well-Known Member
Code:
//new
5 "" !"PVDZE_" !"norrn" !"usec" !="remExField" !="remExFP" !="drn_AskServerDynamicWeatherEventArgs" !="BIS_effects_gepv" !"currentInvites" !="PVDZ_Server_Simulation"
"remExFP" 5 !="\"remExFP\" = \[,,\"per\",\"execVM\",\"ca\\Modules\\Functions\\init.sqf\"\]" !"\[,,\"per\",\"execVM\",\"ca\\Modules\\Functions\\init.sqf\"\]" [\code]

still get kicked tried soo many places
someone please help
 
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