[SUPPORT] - Sheeps Epoch Repack

there is changes in both server and mission

check the git hub commit history to see what was changed
https://github.com/fallingsheep/0.16_Cash_Me_Up_Overpochins/commits/master
this shows what files were changed line by line :)

Ok rebuilt the server from scratch using the newest overpochins build you uploaded yesterday to github. When I try to connect it spams the console with this.

Capture014.jpg


I checked the RPT and this is what I am getting.

10:54:06 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.structures, ivans_lab, osshdy, ori_scrapTank, ori_ScrapBuggy, ori_smallRaft, ori_bigRaft, ori_pragaCopter, rth_small_tent, ori_titanic, ori_vil_pack, ori_dc3, base_buildings, origins_pack_cars, ori_submarine, vil_ori_autogyro, ori_flying_fortress
10:54:06 Missing addons detected:
10:54:06 structures
10:54:06 ivans_lab
10:54:06 osshdy
10:54:06 ori_scrapTank
10:54:06 ori_ScrapBuggy
10:54:06 ori_smallRaft
10:54:06 ori_bigRaft
10:54:06 ori_pragaCopter
10:54:06 rth_small_tent
10:54:06 ori_titanic
10:54:06 ori_vil_pack
10:54:06 ori_dc3
10:54:06 base_buildings
10:54:06 origins_pack_cars
10:54:06 ori_submarine
10:54:06 vil_ori_autogyro
10:54:06 ori_flying_fortress

I tried to add these to the mission.sqm but it just keeps spamming the RPT and will not let be into the lobby
 
Having trouble finding a link to version 1.7.5 I tried dayz commander (its down for the count) and playwith six does not go back that far
 
Read the readme.doc

FR

Thanks ralph! I finally got a copy of 1.7.5 from a german website and set it up server side. Does the client side need the same mod as well? I get this when joining

Capture015.jpg


*EDIT*

ALSO getting this in RPT

15:04:15 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.ori_submarine, vil_ori_autogyro, ori_flying_fortress
15:04:16 Missing addons detected:
15:04:16 ori_submarine
15:04:16 vil_ori_autogyro
15:04:16 ori_flying_fortress
 
Last edited:
Morning All,

I am running the Overpoch 0.16. I am having an issue with the ZSC mod. The money shows up fine on the safe, everything else works great....but any trader prices over 1 million are showing up different ( 2e+006 for example). I've tried some fixes on the ZSC forum, but nothing seems to fix the traders... Any thoughts guys? Are there any other mods that may conflict with the traders?


Sorry if I missed the answer in the topic.
 
also the weapons like AS50 TWS (buy for 8e+006 or sell for 3e+006) and some Premium Weapons have the Coins display error.

greeting
 
your coins variable data type can not,hold the value you are using because its too large .... most likely ...
https://community.bistudio.com/wiki/Number

the e means you move the decimal that many places to the right. so 2e006 would be ... 2000000 ... i think thats the answer anyways.

so your solution is ...

SWZZdnz.jpg
as shooting said, your prices are way to dam high :) try lowering the prices of every thing and giving less coin out
 
Has anyone found a way to get Inifistar fully working with the included Antihack? I really like the admin & player menus it comes with.
Cheers!
 
Has anyone found a way to get Inifistar fully working with the included Antihack? I really like the admin & player menus it comes with.
Cheers!

Been trying to do this in my server

I removed dayz admin and tried a fresh reinstall of the inifinstar but so far just crashes server on player join
 
Been trying to do this in my server

I removed dayz admin and tried a fresh reinstall of the inifinstar but so far just crashes server on player join
infistar breaks so many of the scripts that i have given up trying to get it working, i know people have it working along side the repack (with out disabling anything in the pack)

i would goto the repack release page, then go thru each script listed and look for instruction on making it work with infistar.
 
infistar breaks so many of the scripts that i have given up trying to get it working, i know people have it working along side the repack (with out disabling anything in the pack)

i would goto the repack release page, then go thru each script listed and look for instruction on making it work with infistar.

I'm determined sheep.., it won't beat me

The only other problem I'm having is on one of random mission (the ones with the yellow question marks) in the crates there's a random rocket launcher.. Can pick it up but as its fired you get a battleye script resriction
 
think it could be DZMS hotspots (might be wrong havent messed with this in ages :p )

try opening

dayz_server\DZMSHotSpots\Scripts\DZMSHotSpotsBox.sqf

and change this line
Code:
_launcher = ["Stinger", "SMAW", "RPG7V", "MetisLauncher"];

to something else
example
Code:
_launcher = ["HandGrenade_west","FlareGreen_M203","FlareWhite_M203","1Rnd_HE_M203"];
 
Hi,
can someone help me?
I want to deactivate the Box , that comes with Heroperks over 30 000 Humanity. The Box spawned and i was wounded. Is there a way to deactivate the Box or make it spawn further away from my characater?

Thanks for replies.

Greetings
 
took a quick look and check this code in this file,
https://github.com/fallingsheep/0.1...h_11.Chernarus/scripts/HeroPerks/heroperk.sqf

see the position player, you have to convert that to an array so you can add some distance.
something like
_pos = position player;
_pos select 0 = (_pos select 0) + 20;
_pos select 1 = (_pos select 1) + 20;
and then instead of creating it with position player, use _pos
Code:
if (_isHero) then {
    //_hero = [[2840.74,10159.4,0.002], [3897.95,8757.93,0.001], [13307.1,13091,0.001], [10368.3,9905.98,0.001], [4439.28,8841.53,0.001], [12241.8,11064.6,0.002], [3878.13,10903.7,0.001], [4637.62,6950.64,0.002], [10209.2,9634.9,0.002], [7968.87,11433.7,0.002], [4759.99,12505.6,0.001], [11206.6,12072.5,0.002], [7229.56,7824.12,0.002], [7008.05,7621.04,0.001], [10490,9819.16,0.001], [6136.16,7376.88,0.001], [8298.22,6731.11,0.002], [10915.4,8230.39,0.001], [10607.9,12362,0.002], [6470.61,6305.54,0.002]] call BIS_fnc_selectRandom;
    //player setPosATL _hero;
    player addMagazine _skinplayer;
    systemChat ("You're a hero, sire!");
    if (_isAwesomeHero) then {
        _object = 'M1030' createVehicle (position player);
        _object setVariable ["Malsar",1,true];
        _uniqueid = str(round(random 999999));
        _object setVariable ["ObjectID", _uniqueid, true];
        _object setVariable ["ObjectUID", _uniqueid, true];
        clearMagazineCargo _object;
        clearWeaponCargo _object;
        titleText ["Thanks for being a nice guy! Car will not save after restart!", "PLAIN DOWN", 3];
    };
    if (_isEpicHero) then {
        _object = 'SUV_PMC' createVehicle (position player);
        _object setVariable ["Malsar",1,true];
        _uniqueid = str(round(random 999999));

incomplete answer but you should be able to handle it from here
 
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