dayz mission addin (serverside scripts)

Firstly thank you for this PiXel. Awesome work.

Bug - this dog isnt intertest in you - I believe this happens the next time you log in after having a dog companion. You'll know its bugged because you dont get the zoom in intro. If you relog it should work. You can confirm itll work if you have the zoom in login.

Anyone worked how to make the dogs persistent to your character. With a tool belt item for example a dog whistle that will summon and dismiss your dog?

Anyone got more dog commands like for example - speak and be quiet?

Thanks again PiXel <3


if you remove these two lines in the Dog.sqf the dog will always be forced to follow you until you log off

if (count dogOwner >= 10) exitWith {[nil, _leader, "loc", rTITLETEXT, "Sorry, all available dogs found a companion", "PLAIN DOWN"] call RE;};
if ({_X == _leader} count dogOwner == 1) exitWith {[nil, _leader, "loc", rTITLETEXT, "This dog is not interested", "PLAIN DOWN"] call RE;};
 
Banic, its a bit different. Deleting the above will only spawn a dog every time you walk to the doghouse. The thought of those strings is:

If the doghouse says "this dog is not interested" Or "Sorry, all available dogs found a companion" It could mean three things.
1. you have a dog, so the one in the doghouse is not interested. (only one dog per player)
2. your dog died less than 2 minutes ago. (no getting and killing the dog every second)
3. there are already 10 alive dogs in the game (they are valuable and exclusive)

The thing with not following you is related to a trigger not firing file plrInit.sqf.

currently studying the randomness of not following together with the intro move not committing, sofar seems to be when you die and respawn plrinit.sqf is not fired.
 
oh good to know! thats what i was told before when i was trying to get mine to work and someone said it worked for them so figured it worked
 
currently studying the randomness of not following together with the intro move not committing, sofar seems to be when you die and respawn plrinit.sqf is not fired.

i think it is related to logging out with a dog following you, the next time you log in, you dont get the intro or dog commands available from a new dog/ doghouse. but if you relog, it works ok.

@Banic - i didn't mean how to get the dog to persistanly follow you.

i meant has anyone figured out how to get the dog to stay with you when you log out, so that the next time you log in the dog either logs in with you or you can spawn/dismiss form a toolbelt item.
 
Oh fair enough my bad, would be good to have your dog stay with you when you log out but im sure pixel is doing his best to get that working.
 
Just reporting in ~

players have reported on our server that sometimes they see the cinematic intro, while other times they don't.
they also report that sometimes when they actually receive the intro, it shows a flat plain rather than the actual location.

now with dogs, we got them to work the first couple times we ran the server - but after that they were no longer interested in anyone. I'll be deleting the two lines later today and report back in on how that goes.
 
Just reporting in ~

players have reported on our server that sometimes they see the cinematic intro, while other times they don't.
they also report that sometimes when they actually receive the intro, it shows a flat plain rather than the actual location.

now with dogs, we got them to work the first couple times we ran the server - but after that they were no longer interested in anyone. I'll be deleting the two lines later today and report back in on how that goes.
Yep same issue, just wondering do you have AI on your server?
 
Just reporting in ~

players have reported on our server that sometimes they see the cinematic intro, while other times they don't.
they also report that sometimes when they actually receive the intro, it shows a flat plain rather than the actual location.

now with dogs, we got them to work the first couple times we ran the server - but after that they were no longer interested in anyone. I'll be deleting the two lines later today and report back in on how that goes.

its ' rondom ' when u put logo its better :
 
Banic, its a bit different. Deleting the above will only spawn a dog every time you walk to the doghouse. The thought of those strings is:

If the doghouse says "this dog is not interested" Or "Sorry, all available dogs found a companion" It could mean three things.
1. you have a dog, so the one in the doghouse is not interested. (only one dog per player)
2. your dog died less than 2 minutes ago. (no getting and killing the dog every second)
3. there are already 10 alive dogs in the game (they are valuable and exclusive)

The thing with not following you is related to a trigger not firing file plrInit.sqf.

currently studying the randomness of not following together with the intro move not committing, sofar seems to be when you die and respawn plrinit.sqf is not fired.
Ive never had a dog, and to my knowledge only one person on my server has. Either a dog spwns or i just hear the barking from the doghouse but it always says not interested. Thanks for all the work. I added the other helis on my map to the lift code in the the vehicleinit file in addin and they work perfectly.
 
I'm trying to just extract the getonvehicle and cargolift scripts of this addin, I can't figure out how to do it :/ If anyone can explain that would be wonderfull :)
 
I am receiving the following error every time I load this script.
Code:
ErrorMessage: File mpmissions\__cur_mp.chernarus\addin\fx\descrExt.h, line 12: /RscTitles/logo.Picture: Undefined base class 'RscPicture'

If I erase the following section from the descrEXT.h file. The script runs but I am not able to get a logo on the intro.
Code:
class RscTitles
{
    class logo
    {
        idd=-1;
        movingEnable = 0;
        duration=12;
        name = "logo";
        controls[]=
        {
            Picture
            };
       
        class Picture : RscPicture
        {
            x = -0.5;
            y = -0.5;
            w = 0.15;
            h = 0.2;
            text = "addin\fx\logo.paa";
            sizeEx = 1;
            style=48;
        };
    };
};

Any help with this I would greatly appreciate it!
 
Just a note.
I have tested my scripts and seen them on different servers Bliss etc. The scripts themself work. The initialisation is inconsistent. So currently I am working on/and will change the initialisation of intro camera move and dog connection to the player. Hope to update soon.

.
 
piXel,
you can add on the card Lingor
I will be very grateful
Lingor
without anomalies
piXel,
you very strongly to all will help us who knows as a little to work with scenarios of missions
I am sorry for my English
 

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  • dayz_1.skaro.lingor.pbo
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piXel,
you can add on the card Lingor
I will be very grateful
Lingor
without anomalies
piXel,
you very strongly to all will help us who knows as a little to work with scenarios of missions
I am sorry for my English

He is working on it. & testing it on Blurgaming & my server ATM
just wait for an update. its not working like it should be. he is removing things & adding things again
 
Just a note.
I have tested my scripts and seen them on different servers Bliss etc. The scripts themself work. The initialisation is inconsistent. So currently I am working on/and will change the initialisation of intro camera move and dog connection to the player. Hope to update soon.

If anyone has specific knowledge of using eventhandler "respawn" in conjunction with dayZ. You could help me.
Im currently running a bliss server with your scipt and a simple to take out fuel script. There is no one on my server atm so if you would like to use it to test bliss compatibility my skype is michael tomasulo. Its the one in forest hills. Ill be on all day.
 
Any idea if hes working on taviana to?

You can just port it yourself. The only thing specific to chern is the locations of the house and anomalies. Edit your own mission file. He shouldn't have to support every map out there.

Pixel: I think i accidentally stumbled upon your issue while testing another script. It seems the dogs don't want to interact with bandit/hero's. I haven't confirmed this yet but will test shortly.
 
A player on my server reported that the heli lift script deleted a vehicle that he was attempting to drop. He dropped it while autohovering, and it disappeared. It reappeared where he left it after a server restart.
 
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