Firstly thank you for this PiXel. Awesome work.
Bug - this dog isnt intertest in you - I believe this happens the next time you log in after having a dog companion. You'll know its bugged because you dont get the zoom in intro. If you relog it should work. You can confirm itll work if you have the zoom in login.
Anyone worked how to make the dogs persistent to your character. With a tool belt item for example a dog whistle that will summon and dismiss your dog?
Anyone got more dog commands like for example - speak and be quiet?
Thanks again PiXel <3
if you remove these two lines in the Dog.sqf the dog will always be forced to follow you until you log off
if (count dogOwner >= 10) exitWith {[nil, _leader, "loc", rTITLETEXT, "Sorry, all available dogs found a companion", "PLAIN DOWN"] call RE;};
if ({_X == _leader} count dogOwner == 1) exitWith {[nil, _leader, "loc", rTITLETEXT, "This dog is not interested", "PLAIN DOWN"] call RE;};