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_this = createMarker ["SAR_patrol_prison", [3024.6147, 7969.0239]];
_this setMarkerShape "RECTANGLE";
_this setMarkeralpha 0;
_this setMarkerType "Flag";
_this setMarkerBrush "Solid";
_this setMarkerSize [1500, 1500];
SAR_marker_helipatrol_prison = _this;
[SAR_marker_helipatrol_prison,1] call SAR_AI_heli;
17:11:27 "SAR_AI: Static Spawning for Helicopter patrols started"
17:11:27 "SAR_DEBUG: static AI Heli patrol spawned in: SAR_patrol_prison"
17:11:27 "SAR_AI: Static Spawning for Helicopter patrols finished"
I really don't understand this. I've edited the MPeventhandler.txt file whenever someone is kicked for a restriction but they are STILL being kicked. I even tried a blank MPeventhandler.txt but somehow I was still kicked.
Can someone with a confirmed 100% correct MPeventhander.txt that they can share? It DOES go into your BattlEye folder, right?
I really don't understand this. I've edited the MPeventhandler.txt file whenever someone is kicked for a restriction but they are STILL being kicked. I even tried a blank MPeventhandler.txt but somehow I was still kicked.
Can someone with a confirmed 100% correct MPeventhander.txt that they can share? It DOES go into your BattlEye folder, right?
Did you delete the log file when you updated MPeventhandler.txt? I didn't have to touch the eventhandler only the scripts.txt as per the readme file.
it should spawn somewhere within the marker area.ok i tell a lie, it did spawn, but it seemed to spawn on the edge of the co-ords, not the actual marker. i could hear a chopper in the distance. will try putting back down to 50,50 and seeing if it spawns. either way, looks to be a weird one-off!
it will never give 0.i know i asked this before, but not sure if i'm right. will
floor(random 2)+1;
give either 2 or 3 as a return, or could it also give 0? not sure if the random 2 will count 1,2 or 0,1,2 as potential?
sorry!
ah cool, thanks. and sorry, didn't realise that about the heli's i thought the marker point was where it spawned from. so choppers should be working.it will never give 0.
ErrorMessage: File mpmissions\__cur_mp.chernarus\addons\SARGE\SAR_define.hpp, line 32: .CfgIdentities: Member already defined.
Encountered that as well in one situation - looking into it.This seems to be causing people to respawn right where they died with all there gear.. AKA immortal. Help?
Can someone explain the MarkerSize to me. I've always assumed its the same as setting a marker in the editor, so for example a 50x50 marker will just about cover the devils castle. But, i use that with my static troops with this script, they jump into a heli and fly off (which I thought they only did when their next waypoint was over 1600meters away?) .. lol .. anyway, would be grateful if someone could explain this to me, so I can stop scratching my head!
Also, how do I keep the heli patrol flying in a certain area? I've set a 500,500 area and they fly off into the distance never to be seen again, same for 100,100 and even 50,50 .. So again, maybe I'm just not understanding the markersize thing!
Thank you, Sarge. If anything changes I'll post it here.Encountered that as well in one situation - looking into it.