Soul
Valued Member!
I've managed to implement this on my reality server offline,
but on adding it to the online server i had issues with the server_cleanup.fsm
the code inside it looked little different then what i had offline.
so i might have mis integrated it.
this is 1 of the many error msg's in the .RPT file, all the same.
cleanup code
I've got something weird going on, ppl have been complaining about gear dissapearing, asif despawned.
svd_camo, m240, fn fal by now, not shure if they are re***** and glitch despawned them or if it has something
to do with sarge ai code...
hope someone can help me with the server_cleanup.fsm code.
The .RPT is growing fast ...
but on adding it to the online server i had issues with the server_cleanup.fsm
the code inside it looked little different then what i had offline.
so i might have mis integrated it.
this is 1 of the many error msg's in the .RPT file, all the same.
Code:
0:53:09 Error in expression <le _x != _x && !(vehicle _x in _safety) && (typeOf vehicle _x) && (vehicle _x ge>
0:53:09 Error position: <&& (typeOf vehicle _x) && (vehicle _x ge>
0:53:09 Error &&: Type String, expected Bool,code
cleanup code
Code:
if(vehicle _x != _x && !(vehicle _x in _safety) && (typeOf vehicle _x) && (vehicle _x getVariable [""Sarge"",0] != 1) != ""ParachuteWest"") then {" \n
I've got something weird going on, ppl have been complaining about gear dissapearing, asif despawned.
svd_camo, m240, fn fal by now, not shure if they are re***** and glitch despawned them or if it has something
to do with sarge ai code...
hope someone can help me with the server_cleanup.fsm code.
The .RPT is growing fast ...