Manatee Hunter
Valued Member!
Is it possible to make tool-belt items have charges and a chance to fail as well.
Personally I'd like it so that items in the game are less indestructible and more consumable oriented. Allow me to elaborate and give a few examples of what i'm talking about:
Hatchets - Give them a chance to break each time they are used. Give them a max life expectancy as well.
Knives - Same idea as above. Base it off of the number of meats gutted or something. So 1 charge = 1 meat as well as the random chance of breaking it.
Matches - Allow shitty matches to have a chance to fail. Perhaps make the rate of failure higher in very poor weather conditions.
Flashlights and NVGs having a max battery life. Die after X usage time.
Toolbox & Entrenching tools - Chance to break at random and suffer from damages when used.
If this concept was to be extended - Ideally when looting items, you'd look for ones with the most charge / best conditions... this way not all matches or hatchets are spawned as equals.
Main reasons I'd want these things are to promote returning to residential areas rather than simply it being the first part of the game and completely forgotten afterwards.
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The second half is about limiting the amount of fuel in fuel tanks. Why I think this is desirable is to once again make people travel and earn their survival. lots of places should have fuel tanks, but not all of them should have much or any fuel at all. Ideally the quantity of fuel in each tank would be randomized as to prevent people from seeking out the same ones after every restart.
This will put more pressure on players to go out there and get things done rather than never having to worry about fuel. This would make chopper maintenance and usage FAR more challenging than it currently is. Even if you've got tons of choppers on your map, not many will be able to get them off the ground for extended periods of time without significant effort or at least paying attention to their flying habits.
Personally I'd like it so that items in the game are less indestructible and more consumable oriented. Allow me to elaborate and give a few examples of what i'm talking about:
Hatchets - Give them a chance to break each time they are used. Give them a max life expectancy as well.
Knives - Same idea as above. Base it off of the number of meats gutted or something. So 1 charge = 1 meat as well as the random chance of breaking it.
Matches - Allow shitty matches to have a chance to fail. Perhaps make the rate of failure higher in very poor weather conditions.
Flashlights and NVGs having a max battery life. Die after X usage time.
Toolbox & Entrenching tools - Chance to break at random and suffer from damages when used.
If this concept was to be extended - Ideally when looting items, you'd look for ones with the most charge / best conditions... this way not all matches or hatchets are spawned as equals.
Main reasons I'd want these things are to promote returning to residential areas rather than simply it being the first part of the game and completely forgotten afterwards.
-----
The second half is about limiting the amount of fuel in fuel tanks. Why I think this is desirable is to once again make people travel and earn their survival. lots of places should have fuel tanks, but not all of them should have much or any fuel at all. Ideally the quantity of fuel in each tank would be randomized as to prevent people from seeking out the same ones after every restart.
This will put more pressure on players to go out there and get things done rather than never having to worry about fuel. This would make chopper maintenance and usage FAR more challenging than it currently is. Even if you've got tons of choppers on your map, not many will be able to get them off the ground for extended periods of time without significant effort or at least paying attention to their flying habits.