Origins Server?

Open @dayz_1.origins.tavi/addons/dayz_server/compile/disco_playerMorph.sqf.
Search for
Code:
while { _doLoop < 40 && !_isDead } do
(line 189 for me) and change "40" to "2"
It`s all.

2Cortez:

How to allow self bloodbag use only for lvl.3 hero & bandits?

i'll take a look at the later tonight and will try and get a reply back to you.
 
We had the message about 'Not an official Origins server' last night when attempting to pick up parts.

Seems restarting the server removed that issue. Maybe it's time related?
We restart the game server every 8 hours and it had been fine for quite a few days.
Last night our restarter crashed, so the server stayed on longer than usual and the message popped up.
I am also going through the logs to get a list of everyone who was on the server to see if it was a player causing the issue.
 
Dont think it's time related. I've had my test environment running consistently for 50+ and around 10 people on trying out all the different stuff, without any error message.

Though before removing the lines from most of the scripts I even experienced it like within 20 secs of a fresh restart.

Server ain't listed and is passworded, so no GP goons on it.
Still trying to find what caused it back then.
 
the method hambeast posted before works fine for the inofficial server message =)

and when you have added these lines... you will see in the logfiles who was trying this shit easily...
 
how to check the server FPS in game?

and how much you have on your server FPS

And we start the server command
 
ok i did some research with the dayz sign and bikey files with my own generated files and with the origins files...
i found a method to extract the bikey out of the sign files *YEAHYEAH* ^^

and now... i proudly present... the bikey file for origins 1.7.1 ready to use on your servers...
LINK
So what will this key do with my server if i install it?
And where should i put it?
 
We had the message about 'Not an official Origins server' last night when attempting to pick up parts.

Seems restarting the server removed that issue. Maybe it's time related?
We restart the game server every 8 hours and it had been fine for quite a few days.
Last night our restarter crashed, so the server stayed on longer than usual and the message popped up.
I am also going through the logs to get a list of everyone who was on the server to see if it was a player causing the issue.


There are still 2 places where the freeze code exists (dayz_equip.pbo\config.cpp) . People maybe of hosters or developers connecting to servers and executing code from the Lobby to make the freeze happen.

Put those in BattlEys\publicvariable.txt:

5 "dayzLogin" !="dayzLoginRecord"
5 "dayzLogin2" !="dayzLoginRecord"

before "5 teleported"

and you will see clients kicked for public variable restriction #1 , clients/server will never freeze again
 
So what will this key do with my server if i install it?
And where should i put it?
put in your Keys folder on your server...
and in your config.cfg you can set now
Code:
verifySignatures = 2;                    // Verifies .pbos against .bisign files. Valid values 0 (disabled), 1 (prefer v2 sigs but accept v1 too) and 2 (only v2 sigs are allowed).
to make sure that everybody who connects has the original 1.7.1 files...
 
hello again, for the second time, I deleted all traces of the League of Arma 2 and my computer, I reinstalled Arma 2 OA and then, I tried to create a dayz server, it works! But the problem comes when wanting to create the Origins server, following the tutorial on Github's MajorPainage, when I start the server and the map is loading I get this error (which i'm so frustrated)

PDuNn3c.png


and it is the ninth time that I get, I've tried everything, to download the two maps of Taviana (Taviana and Taviana 2.0) but I can't get it work, that's what I'm doing wrong?

There is my server's folder structure:

cDuJpJY.png


and here are my cfg's files (without real passwords)

---\dayz_1.origins.tavi\config.cfg http://pastebin.com/2T03r6Vg
---\dayz_1.origins.tavi\HiveExt.ini http://pastebin.com/qx7G2NBD
---\dayz_1.origins.tavi\BattlEye\BEServer.cfg http://pastebin.com/mEht2jbD
---\MPMissions\dayz_1.origins.tavi\Debug\player_spawn_2.sqf http://pastebin.com/A2eiT9at
---\MPMissions\dayz_1.origins.tavi\Camera\loginCamera.sqf http://pastebin.com/WR3UyFzz
 
Okay, got everything set up and running properly now with the new files from GitHub, except the admin menu inside code.sqf is only working sometimes, which I find extremely confusing.

Anyway, what I need help for now, is how to remove nameplates, cursors ect. It doesn't seem like the template chosen in config.cfg is right, since even though it's set to veteran doesn't use veteran.
 
Anyone get this error when building a house?

"Cannot build at this moment, please wait while synchronization with server is completed."

Doesn't seem to be much info on this error.

Also, the blood/food/drink meters don't seem to ever move on my server and the debug monitor is gone? (not sure how to toggle).

I am running the epm-gaming files.
 
Anyone get this error when building a house?

"Cannot build at this moment, please wait while synchronization with server is completed."

Doesn't seem to be much info on this error.

Also, the blood/food/drink meters don't seem to ever move on my server and the debug monitor is gone? (not sure how to toggle).

I am running the epm-gaming files.


When building a house it takes 24 hours for it to build which for us is just a server restart if im not mistaken.
 
When building a house it takes 24 hours for it to build which for us is just a server restart if im not mistaken.


Thanks Cortez, you've been extremely helpful in this entire thread, I really appreciate it.

Are there any functions to run on server shutdown or reboot? Right now, I am just killing the arma2oaserver and letting the restarter reboot it. I didn't have an issues until Stage 4 Lvl 2 house. It did it once for me on my lvl1 house but a reboot fixed it. I've rebooted the server 5 times now and it's still giving the message. Any thoughts?
 
Also as for the self bloodbagging for lvl 3 hero's and bandits this should do the trick but needs some testing.

First open fn_selfActions.sqf

under the private [ ] block add this code in

Code:
_humanity = player getvariable ["humanity", 0];

Once you have done that find and locate the bloodbag script inside that file.

change this line
Code:
if((speed player <= 1) && hasBagItem && _canDo ) then {

to

Code:
if(speed player <= 1 && hasBagItem && _canDo && (_humanity =>15000 || _humanity =< -15000)) then {

if that does not work could you let me know.
 
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