SgtRedPhoenix
New Member
Yes look in the file, instructions are there.
Instructions where? only insructions are to remove the // from which one I want to use. Is there anything else other than inserting the code to Init.sqf? Because its not working
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Yes look in the file, instructions are there.
Instructions where? only insructions are to remove the // from which one I want to use. Is there anything else other than inserting the code to Init.sqf? Because its not working![]()
That is all you have to do make sure you have the code in the init.sqf and that it links to where your effects file is.
yes i did :
Code:// ventzer0 (c) 2013, leave the credit in! // _sunrise & _sunset determine start and end of the effect based on time private ["_sunrise", "_sunset","_loop"]; "filmGrain" ppEffectEnable true; _hndl = ppEffectCreate ["colorCorrections", 1501]; _hndl ppEffectEnable true; _sunset = 19; _sunrise = 6; _loop = 0; sleep 0.5; while { _loop != 2} do { //night while {( daytime < _sunrise ) or ( daytime > _sunset )} do { _hndl ppEffectAdjust[1,1,0,[0,0.04,0,-0.01],[0,0,0,1.58],[-0.11,-0.11,-0.11,0]]; _hndl ppEffectCommit 0; "filmGrain" ppEffectAdjust [0.01, 1, 1, 0.1, 1, true]; "filmGrain" ppEffectCommit 0; sleep 600; //check all x seconds }; sleep 0.5; // day while {( daytime > _sunrise ) and ( daytime < _sunset )} do { _hndl ppEffectAdjust[1,1,0,[0,-0.12,0.05,0.03],[0,0,0,1.23],[-0.11,-0.11,-0.11,0]]; _hndl ppEffectCommit 0; "filmGrain" ppEffectAdjust [0.0225, 1, 1, 0.1, 1, true]; "filmGrain" ppEffectCommit 0; sleep 600; //check all x seconds }; sleep 0.5; _loop = _loop + 1; };
what is the best one for a zombie theme
[] execVM "effects.sqf";
if (!isDedicated) then {
No i tryed only client sideGreat job!!!
Anyone knows how to get these colors/contrast working for this script?
http://sfx.thelazy.net/games/screenshot/213/
I like the blue contrast, would be amazing to play with these settings.
nonapsi_ef = ppEffectCreate ["colorCorrections", 1505];
nonapsi_ef ppEffectAdjust [2, 20, 0, [0.0, 0.0, 0.0, 0.0], [0.8*2, 0.5*2, 0.0, 0.7], [0.9, 0.9, 0.9, 0.0]];
nonapsi_ef ppEffectCommit 0;
nonapsi_ef ppEffectAdjust [1, 0.6, -0.001, [0.0, 0.0, 0.0, 0.0], [0.8*2, 0.5*2, 0.0, 0.7], [0.9, 0.9, 0.9, 0.0]];
nonapsi_ef ppEffectCommit 3;
nonapsi_ef ppEffectEnable true;
nonapsi_ef2 = ppEffectCreate ["filmGrain", 1200];
nonapsi_ef2 ppEffectEnable true;
nonapsi_ef2 ppEffectAdjust [0.02, 1, 1, 0.1, 1, false];
nonapsi_ef2 ppEffectCommit 5;
sleep 1;
omfg ! exactly the thread im searching for !
I've read a guide to a script from the russian CC Section ,which does following
to our main problem : how can i get normal vision back ,when leaving the area!!??Code:nonapsi_ef = ppEffectCreate ["colorCorrections", 1505]; nonapsi_ef ppEffectAdjust [2, 20, 0, [0.0, 0.0, 0.0, 0.0], [0.8*2, 0.5*2, 0.0, 0.7], [0.9, 0.9, 0.9, 0.0]]; nonapsi_ef ppEffectCommit 0; nonapsi_ef ppEffectAdjust [1, 0.6, -0.001, [0.0, 0.0, 0.0, 0.0], [0.8*2, 0.5*2, 0.0, 0.7], [0.9, 0.9, 0.9, 0.0]]; nonapsi_ef ppEffectCommit 3; nonapsi_ef ppEffectEnable true; nonapsi_ef2 = ppEffectCreate ["filmGrain", 1200]; nonapsi_ef2 ppEffectEnable true; nonapsi_ef2 ppEffectAdjust [0.02, 1, 1, 0.1, 1, false]; nonapsi_ef2 ppEffectCommit 5; sleep 1;
I'm nearly new into scriptediting and try my best to understand this stuff !
the blue filter remembers me of BF3 [like]
//Clear contrast
//_hndl = ppEffectCreate ["colorCorrections", 1501];
//_hndl ppEffectEnable true;
//_hndl ppEffectAdjust [ 1, 1, 0, [0, 0, 0, -0.31],[1.9, 1.9, 1.73, 0.7],[0.2, 1.1, -1.5, 1.64]];
//_hndl ppEffectCommit 0;
waitUntil {!isNull player};
playSound "horror";
sleep 1;
//Zombie View
nonapsi_ef = ppEffectCreate ["colorCorrections", 1501];
nonapsi_ef ppEffectEnable true;
nonapsi_ef ppEffectAdjust [ 1, 0.75, 0, [-3.16, 5, 5, 0],[-4.3, 5, 5, 1.28],[-2.96, 5, 5, 5]];
nonapsi_ef ppEffectCommit 0;
sleep 1;
titleText ["U are stressed ? aren't u?", "PLAIN DOWN", 3]; titleFadeOut 4;
sleep 30;
titleText ["Horror Zone", "PLAIN DOWN", 3]; titleFadeOut 4;
sleep 120;
playSound "horror";
sleep 1;
I say you can add it
http://sfx.thelazy.net/games/screenshot/213/
IDK if this will work
1. download it
2. make your settings
3. change it to a SQF rename to "effects"
4 paste this underCode:[] execVM "effects.sqf";5 . SUB to meCode:if (!isDedicated) then {
6. Tell me if that works
NOT TESTED MAKE BACK UP
Can you clarify a few things please?
2. I don't know what settings to make, I like what I saw in the screenshot and want that setting.
4. I just paste this...
if (!isDedicated) then {
with nothing after it?
5. I have no idea what that means, can you please be more clear?
Thanks for the post, the pic looks tight.