Simple(ish) Debug Monitor w/ toggling function and animation

yea I think its some think to do with moving around

also to add fps just add

<t size='1'font='Bitstream'align='left'>FPS:</t><t size='1'font='Bitstream'align='right'>%9</t><br/>

then

floor(diag_fps) to the end like this

",dayz_playerName,r_player_blood,round _humanity,_killsH,_killsB,_kills,_headShots,dayz_survived,floor(diag_fps)];
 
yea I think its some think to do with moving around

also to add fps just add

<t size='1'font='Bitstream'align='left'>FPS:</t><t size='1'font='Bitstream'align='right'>%9</t><br/>

then

floor(diag_fps) to the end like this

",dayz_playerName,r_player_blood,round _humanity,_killsH,_killsB,_kills,_headShots,dayz_survived,floor(diag_fps)];

that's exactly what I did
and you would have to remove corresponding lines (since most of the custom_monitor chunk is for the animation) hold on and let me see if I can post a pastebin for you
 
this works takes few seconds for it to turn of but comes on instantly also a problem i have found when ever you look at stuff toggle debug comes up on the screen all the time
 
this works takes few seconds for it to turn of but comes on instantly also a problem i have found when ever you look at stuff toggle debug comes up on the screen all the time

I know. It's a bug, been trying to fix for a bit. Will post it back up here if I ever fix it man.
 
this works takes few seconds for it to turn of but comes on instantly also a problem i have found when ever you look at stuff toggle debug comes up on the screen all the time

Also, try setting _toggleUseTime = 2 to 0 or 1 and see if it works,
as well as _toggleLastUsedTime = 15 to a small value (this allows you to toggle between them faster, its set to 15 seconds after it was been toggled to make sure you can't spam it, but it's up to you )
 
I have them at 1 each atm and it works the big problem is having toggle debug up all the time could this not be fixed in fn_selfactions?
 
I have them at 1 each atm and it works the big problem is having toggle debug up all the time could this not be fixed in fn_selfactions?

That's exactly where I fixed it. Will update the pastebin in the original post for the fix. It works.
 
Updated to work with antihacks and to include a bandit and hero counter! Thanks to Hangender for helping resolve the antihack confliction and thanks to Buttface for providing a working variable for the hero/bandit counters!
 
Back
Top